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 Post subject: Dread's Escape from Goblin Town Update 6/03/13
PostPosted: Fri Dec 28, 2012 3:32 pm 
Kinsman
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Inspired by the WIPs here I decided to share my own humble attempts at the new Goblin Town box set.
So far I have done most of the Goblins and some Dwarves. I have mainly used the GW colour scheme with some subtle changes and have based them on rocky bases to match my existing figures and my new terrain mat.
I have put them into a gallery here:
http://wargamesdiary.wordpress.com/lord-of-the-rings/goblin-town/
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Last edited by Dreadknight on Wed Mar 06, 2013 10:36 pm, edited 3 times in total.
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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Fri Dec 28, 2012 3:43 pm 
Elven Warrior
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Amazing work! :)

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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Fri Dec 28, 2012 8:58 pm 
Ringwraith
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Looking good

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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Fri Dec 28, 2012 11:59 pm 
Ringwraith
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The fleshtones look really great. I feel like your bases need something to make them less monochromatic. Perhaps some static grass clumps?

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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Sat Dec 29, 2012 1:26 pm 
Kinsman
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I see what you mean. For the bosses I added some bones but even then they are bleached bone in colour. I wanted to go for a cavern floor look so could not put static grass on the bases. Maybe I should have added some brown rocks too. Another idea I might use for the Goblin Captain is to add some broken planks. With the dwarves it is not so noticeable because they have a more varied colour scheme and fill the base more.

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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Sat Dec 29, 2012 5:34 pm 
Kinsman
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Thorin's Company are next...
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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Sat Dec 29, 2012 8:25 pm 
Kinsman
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Awesome stuff! Bilbo is especially good!

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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Sat Dec 29, 2012 8:31 pm 
Kinsman
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I got EFGT yesterday, as soon as I get cracking with it i'll post my progress up here.
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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Sat Dec 29, 2012 8:36 pm 
Craftsman
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Looking very good so far!
My only suggestion would be making the bases a little darker, because my eyes kinda fix on them.
Can't wait to see the rest of the models complete!

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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Sat Dec 29, 2012 10:18 pm 
Craftsman
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Cracking models, although you'll find Balin wears gloves in the film ;)

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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Sun Dec 30, 2012 12:41 am 
Kinsman
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hi
i definitely need help with the bases. i will try darkening them with some washes. also maybe i could try different colour rocks or some static grass. will put some examples up hoping for feedback.

Also with regards to balin i have taken a great deal of inspiration from the painting guides and images in white dwarf and no gloves for him there. though i have added gloves to thorin because i do think he should have gloves being a main fighting character.

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 Post subject: Re: Dread's Escape from Goblin Town
PostPosted: Tue Jan 01, 2013 9:49 am 
Kinsman
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I have done some more work on the bases which I hope is better but still keeping the cavern theme.

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 Post subject: Re: Dread's Escape from Goblin Town Update 18/01/13
PostPosted: Sat Jan 19, 2013 9:42 am 
Kinsman
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Goblin Town itself: WIP

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 Post subject: Re: Dread's Escape from Goblin Town Update 2/03/13
PostPosted: Sun Mar 03, 2013 5:10 pm 
Kinsman
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Goblin Town, Hunter Orcs and Trolls update:
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More pictures on the gallery at http://wargamesdiary.wordpress.com/lord-of-the-rings/goblin-town/#

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 Post subject: Re: Dread's Escape from Goblin Town Update 2/03/13
PostPosted: Mon Mar 04, 2013 8:08 am 
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Really loving the goblin skin tone and the warg riders
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 Post subject: Re: Dread's Escape from Goblin Town Update 2/03/13
PostPosted: Tue Mar 05, 2013 8:44 am 
Ringwraith
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You have been busy! Lots of painted minis and terrain - very well painted and based. One suggestion on the platforms - try a bit of random variation on the individual planks to break up the colour a bit. It means using a slightly differrent palette of main colour and highlights but it should add a little more interest and colour. If you have say 75% all one palette, and then 2 or 3 variations of 10%/10%/5% scattered randomly among them it would look as if there are even more variants but it should not be much of an overhead in painting terms. And there are good references available while we all wait for the DVD/Blu-ray release: http://www.framecaplib.com/lotrlib/html ... rlr133.htm
Well done - hope to see more soon!

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 Post subject: Re: Dread's Escape from Goblin Town Update 2/03/13
PostPosted: Tue Mar 05, 2013 6:58 pm 
Kinsman
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Thanks for the link. Some good images there.
The tip on mixing up the colour planks is interesting. I might try that if I ever get round to making up some more using the balsa wood I've bought for that reason. I do find doing that sort of thing challenging though because I'm not a natural artist.

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 Post subject: Re: Dread's Escape from Goblin Town Update 2/03/13
PostPosted: Wed Mar 06, 2013 10:34 pm 
Kinsman
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 Post subject: Re: Dread's Escape from Goblin Town Update 6/03/13
PostPosted: Wed Mar 06, 2013 10:46 pm 
Elven Warrior
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Someone is a busy hobbyist. :D Great pictures, will be keeping an eye out for new ones!

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 Post subject: Re: Dread's Escape from Goblin Town Update 6/03/13
PostPosted: Wed Mar 06, 2013 11:26 pm 
Loremaster
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Love the terrain!
Especially the elven bridge!
very neat! :yay:

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