All times are UTC


It is currently Thu Nov 21, 2024 11:50 am



Post new topic Reply to topic  [ 29 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Mumaks being allowed to have heroes?
PostPosted: Thu Jan 03, 2013 11:16 pm 
Kinsman
Kinsman
Offline

Joined: Sat Mar 26, 2011 3:52 am
Posts: 182
I have two beasts of Gorgoroth. I figured that if rules were made for them that they would be somewhat like the Mumakand, so I have all the crew on pins so that I can remove them.

I had a GW emloyee, who apparently gamed with on eof the designers, say that you only roll again on the table if the first die was a natural six (not adding any bonuses). You then apply both results. However, if you roll another six you would just add a +1 to it (since you scored a wound with your first six you rolled), but would not roll again. The support being that the rule says "if a natural six is rolled..." not "for each natural six rolled..."

This is why there so desperately needs to be a better FAQ put out. I have sent several rule questions to GW and have gotten nothing in response.

Brian
Top
  Profile  
Reply with quote  
 Post subject: Re: Mumaks being allowed to have heroes?
PostPosted: Fri Jan 04, 2013 8:10 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
I thought this was covered in FAQ.

You roll a natural 6 you apply the result and re-roll.
If your next roll is also a natural 6 you get to roll again. The result you apply this time however would be the 6 modified by any markers from the first roll.
Your third roll would be modified by any markers accumulated over the previous two rolls. If it happens to also be a natural 6 you roll again, but probably want to duck before your opponent hits you.

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Mumaks being allowed to have heroes?
PostPosted: Sat Jan 05, 2013 4:35 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Jan 15, 2010 8:41 pm
Posts: 1279
Beowulf has said it spot on. As for saying my way means you can't kill it outright, that's kinda the point. It IS Extremely Hard to Kill or Ridiculously Hard to Kill or what-have-you and each roll makes the next roll better anyway.
Top
  Profile  
Reply with quote  
 Post subject: Re: Mumaks being allowed to have heroes?
PostPosted: Sat Jan 05, 2013 10:23 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Sat Nov 26, 2011 10:13 am
Posts: 1502
Location: Did you really think I'd tell YOU?
Hashut's Blessing wrote:
Beowulf has said it spot on. As for saying my way means you can't kill it outright, that's kinda the point.


If you roll 3 sixes in a row, you can.

_________________
"... Telchar wrought it in the deeps of time."
-On Andùril, The Lord of the Rings

:puppy:
Top
  Profile  
Reply with quote  
 Post subject: Re: Mumaks being allowed to have heroes?
PostPosted: Sat Jan 05, 2013 10:04 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Jan 15, 2010 8:41 pm
Posts: 1279
Telchar - I never said you can't, I said it's kind of the point. Not even said it was the point, lol ;)
Top
  Profile  
Reply with quote  
 Post subject: Re: Mumaks being allowed to have heroes?
PostPosted: Sun Jan 06, 2013 2:28 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Sat Nov 26, 2011 10:13 am
Posts: 1502
Location: Did you really think I'd tell YOU?
Well, I understood that you were already parrying a probable point of critique in your explanation - that this would mean you can't autokill.

_________________
"... Telchar wrought it in the deeps of time."
-On Andùril, The Lord of the Rings

:puppy:
Top
  Profile  
Reply with quote  
 Post subject: Re: Mumaks being allowed to have heroes?
PostPosted: Sun Jan 06, 2013 8:11 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Jan 15, 2010 8:41 pm
Posts: 1279
In that case, I'll clarify - it is possible to kill in 2 wounds/hits, but it's not very easy.
Top
  Profile  
Reply with quote  
 Post subject: Re: Mumaks being allowed to have heroes?
PostPosted: Tue Jan 08, 2013 5:28 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Fri Jan 13, 2012 7:21 pm
Posts: 370
Location: Sunny, sexy Spain!
I have, once, fielded Suladan on a Mumak, instead of the normal commander.

_________________
I'm the good and the bad; you must be the ugly
I'd mess up your face but your momma did it for me!
Top
  Profile  
Reply with quote  
 Post subject: Re: Mumaks being allowed to have heroes?
PostPosted: Mon Jan 14, 2013 9:23 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Thu May 06, 2010 12:11 pm
Posts: 43
Location: Limerick
Killerkatanas wrote:
Second, my army was two battlehosts, one "Muster of the Shire," and the other "Last March of the Ents." According to page 4 of the BH book, the rules of allies do not apply.


Only if you ignore this bit:

'However, if the battlehost itself is from an allied faction, then the total points cost of the battlehost counts towards the 25% points limit on allies that can be included in your army as normal.'

Given that Ents and Hobbits are always part of an allied faction, you still need to have 75% of a main faction along side them, even with battlehosts.

_________________
"Do not be naive enough to think a small group cannot change the world; indeed it is the only thing that ever has"
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 29 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 32 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: