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WOTR HOBBIT Releases Houserules by GtW (Finally.. An Update)
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Author:  GothmogtheWerewolf [ Sun Feb 12, 2012 9:55 pm ]
Post subject:  WOTR HOBBIT Releases Houserules by GtW (Finally.. An Update)

As the title says, here are my houseruled version of WoTR rules for all the new releases (plus a few extras GW should've given us), since we have not yet been blessed with any official rules for them. Feel free to comment on them, positive or negative, just remember to give reasonings behind them. So without further ado, here are the profiles:

Gondor & Arnor Faction:
Knight of the White Tower Pts Value: 60
Move Race Type F S D A R C Mt
- Man Hero 6/- - - - 2 5 2
A Knight of the White Tower is a Command Company Upgrade available to formations of Minas Tirith Warriors, Minas Tirith Archers, Minas Tirith Knights, Citadel Guards and Guards of the Fountain Court
Special Rules:
White Sword of Gondor: Each hit the Knight of White Tower inflicts in a Heroic Duel counts as two hits.

The Kingdom of Rohan Faction:
King’s Huntsman Pts Value: 65
Move Race Type F S D A R C Mt
- Man Hero 5/4+ - - - 2 5 2
A King’s Huntsman is a Command Company Upgrade available to formations of Oathsworn Militia, Oathsworn Bowmen and Riders of Rohan Eoreds.
Special Rules:
Hunter: At the start of the shoot phase, the King’s Huntsman may select one enemy formation with 12” of the Huntsman to receive D3 automatic hits. This special shooting attack may be used if the formation has made a full movement in the preceding movement phase, and it does not prevent the formation from making a shooting attack or charging.

The Elven Kingdoms Faction:
High Elf Stormcaller Pts Value: 100
Move Race Type F S D A R C Mt
- Elf Hero 6/- - - - 1 6 1
A High Elf Stormcaller is a Command Company Upgrade available to formations of High Elf Regiments, High Elf Archer Regiments, High Elf Cohorts and High Elf Knight Regiments
Magical Powers:
A High Elf Stormcaller has a Mastery Level of 1 and knows all the Spells of Command

High Elf Knight Regiment Pts Value: 60 per company Rare Formation One to six companies
Move Race Type F S D A R C Mt
12” Elf Cavalry 6/3+ 3 6 4 2 5 -
- Elf Hero 7/3+ - - - 2 6 2
Wargear: Hand weapons, heavy armour, glaives and lances. They may take shields (increasing their defence to 6(7) ) or longbows for +5pts per company
Command: High Elf Commander 50pts
Banner Bearer 35pts
High Elf Hornblower 15pts
Special Rules: Pathfinders (Master), Terror, Expert Riders

The Forgotten Kingdoms Faction:Gandalf the Grey in Cart Pts Value: 250 Legendary Formation
Move Race Type F S D A R C Mt
10”Spirit Monster 5/3+ 5 5 4 2 6 3
Wargear: Hand weapon and two-handed weapon
Magical Powers: Gandalf has a Mastery level of 3 and knows all the Spells of Command and Dismay
Special Rules: Pathfinders (Woodland), Terror, Very Hard to Kill!
Cart: Gandalf gains +4 attacks on the charge rather than +1
Fireworks: Gandalf may make a shooting attack with a range of 12”, a strength of 8 and has D3+2 attacks. In addition enemy formations receive no charge bonuses against Gandalf.

Mordor Faction:
Guritz Epic Hero pts: 105
F S D A R C Mt
4/- - - - 2 4 3

Epic Actions:
Epic Cowardice, Epic Rage, Epic Barrage

Epic Barrage - Guritz may call an Epic Barrage in the Shooting Phase. If he does so his formation may reroll all failed To HIt rolls for shooting attacks until the end of the turn (note this does apply to Artillkery as well)

Special Rules:
If he is with 12" of Gothmog, Guritz's formation automatically passes all Courage Rolls and is Steadfast on a 4+

Great Beast of Gorgoroth Pts Value: 150 Rare Formation
Move Race Type F S D A R C Mt
8”Great Beast Monster 4/- 7 7 3 2 2 -
- Orc Monster 3/5+ - - 10 1 2 -
Wargear: The Great Beast counts as armed with a hand weapon. The Orc Crew have hand weapons and bows.
Special Rules: Terror, Very Hard to Kill!
Trample: If the controller wishes, the Great Beast may elect to trample during the move phase. If it does so, its move value is increased to 20” until the end of the turn and it cannot charge. Move the Great Beast in a straight line, all enemy formations moved over suffer D3+1 Strength 7 hits per company that was moved over. If it lands on a formation, the formation must make a Fall Back move.
The Crew: The Crew may fire in the Shoot phase has made a full move and/or trampled. If the beast has not trampled, the Crew’s shooting attack does not prevent the Great Beast from charging.

The Misty Mountains Faction:
Groblug, King of the Deep Pts Value: 75 Epic Hero
Move Race Type F S D A R C Mt
- Goblin Hero 4/- - - - 2 4 3
Epic Actions: Epic Rage, Epic Rampage, Epic Strike, Epic Cowardice
Special Rules:
The Crown of Mithril: All goblin Type formations within 8” of Groblug gain +1 to the Defence value

Ashrak the Spiderkin Pts Value: 85 Epic Hero
Move Race Type F S D A R C Mt
- Goblin Hero 3/- - - - 2 3 2
Epic Actions:, Epic Cowardice, Epic Ruination, Epic Defence
Magical Powers: He has a Mastery level of 1 and knows all the Spells of Ruin and Wilderness
Special Rules:
Death Touch: For every hit an enemy hero inflicts on Ashrak in a Heroic duel, roll a D6, on the roll of 4+, the enemy hero suffers one automatic hit. In addition, for every hit Ashrak inflicts on an enemy hero as a result of Heroic duel, roll a D6, on a 5+ the hero suffers one extra hit.
Poison Blood: If Ashrak is in a formation of Giant Spider Brood, or Spider Broodlings, the re-roll all failed to Hit rolls rather thna just 1s.

Warg Marauder Warband Pts Value: 40 per company Rare Formation One to six companies
Move Race Type F S D A R C Mt
10” Goblin Cavalry 3/5+ 4 4(5) 2 3 2 -
10” Goblin Hero 4/5+ - - - 2 4 2
Wargear: Hand weapons, armour, shields and shortbows
Command: Marauder Chieftain 50pt
Special Rules: Prowlers, Expert Riders, Terror
On the Hunt: When making shooting attacks, Warg Marauder companies double their attacks.

Dweller in the Dark Pts Value: 85 Rare Formation
Move Race Type F S D A R C Mt
8” Spirit Monster 7/- 6 5 3 2 5 -
Wargear: Hand weapons
Special Rules: Terror, Very hard to Kill!, Spirit Walk
Murderous Power: For each hit the Dweller inflicts in close combat, roll a D6, on the roll of a 5+ one wound counter is removed from the Dweller.

The Watcher in the Water Pts Value: 350 Legendary Formation
Move Race Type F S D A R C Mt
4” Kraken Monster 6/2+ 7 7 6 2 4 3
Special Rules: Terror, Extremely Hard to Kill! (see Balrog/Dragon/Giant), Ambusher
Tentacles: These count as a throwing weapon with a range of 6” and a Strength of 8, The Watcher receives no penalty to its movement for this.
Water Dweller: When in difficult terrain that is a water feature, the Watcher’s movement is doubled rather than halved. The Watcher may also move through impassable terrain that is a water feature counting its movement as 8”

The Fallen Realms Faction:
Corsair Reavers Pts Value: 35 per company Rare Formation One to three companies
Move Race Type F S D A R C Mt
6” Man Infantry 5/- 5 4 8 1 5 -
Wargear: Hand weapons and armour
Special Rules: Indomitable, Stalwart, Beserk

Angmar Faction:
Golfimbul Pts Value: 60 Epic Hero
Move Race Type F S D A R C Mt
- Orc Hero 4/- - - - 2 3 2
Epic Actions: Epic Rage, Epic Cowardice, Epic Sacrifice
Special Rules: Hobbitbane, Overlord

Duskwraith Pts Value: 75 Epic Hero You may include up to three Duskwraiths
Move Race Type F S D A R C Mt
- Spirit Hero 4/- - - - 1 6 1
Epic Actions:, Epic Cowardice, Epic Sacrifice, Epic Defence
Magical Powers: He has a Mastery level of 1 and knows all the Spells of Dismay
Special Rules:
Pawn of the Witch-king: The controlling place may remove the Duskwraith as a casualty to give D3 Might points to one Ringwraith from the Angmar faction within 12” (this may take the Ringwraith’s Might above its starting value
Spirit Servant: A Duskwraith may join formations of Ghostly Legion, Ghostly Riders, Court of Fallen Kings and Werewolf Packs as if they did not have the We Stand Alone rule.

Thank you all for reading :-D

Author:  Draugluin [ Sun Feb 12, 2012 11:11 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

It's berserk, with an S, not a Z.

Author:  GothmogtheWerewolf [ Sun Feb 12, 2012 11:21 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Not according to the dictionary on my computer it isn't.

Author:  Draugluin [ Sun Feb 12, 2012 11:27 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Berzerk is an old video game from the 80's. Berserk is:1. violently or destructively frenzied; wild; crazed; deranged: He suddenly went berserk.
The dictionary on your computer is wrong.

Author:  NotLegolasJustTipsy [ Sun Feb 12, 2012 11:30 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Nice work Gothmog, like some and not others, by the way Draugluin is correct Bezerk is spelt berserk, trust me. Love the rules given the goblins, however I think Resilience 3 for the warg marauder is too high, should be 2 in my opinion, not sure about Ashrak's special ability, death touch, maybe something cool towards spiders like boosting there defence or something, I don't know, also not sure if the watcher in the water would be worth 350 points, not sure, anyway just a little input what u think?

Author:  Draugluin [ Sun Feb 12, 2012 11:32 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

I especially like Gandalf's Cart. Ashrak should be given 2R, otherwise his rule would never actually do anything unless he loses a duel against a shaman.

Author:  Draugluin [ Sun Feb 12, 2012 11:34 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

I would also change the Hunter rule to D3, not D6.

Author:  GothmogtheWerewolf [ Sun Feb 12, 2012 11:39 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Well thank you. I will change the spelling.

@NLJT The reason I gave the Marauder Resistance 3 is because they have 3 wounds in SBG and there are 3 riders and one mount rather than one rider and one mount. Ashrak's deaths touch is also based on the SBG rule, and the main reason is to stop ES heroes from dueling him, because if they do, they will get killed as well, but i will think on that one, because II kind of think you're right. The Watcher is an Extremely Hard to Kill Monster, and it can AtD and Ambush so any less than 300 would be too low. Thanks for your input. As I said I will think on it, especially Ashrak, though I like the fact ES heroes should avoid it..

@Draugluin, thanks about Gandalf's Cart, I though it needed a rule, hmm, Ashrak does look squishy, I just wanted him to be cheaper than Druzhag, hence low resistance, but I will alter that. And the Hunter might be a little too poweful inflicying D6 hits, I will change that too, Thanks.

Author:  NotLegolasJustTipsy [ Sun Feb 12, 2012 11:43 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Thinking about it, yeah I like that as well, to avoid he duels, but maybe up his value and give him another special rule to do something to spiders, what u think?
With the marauder I think it should be 40 points then, with prowlers Ex riders terror and double attacks, I would always take these and never take spiders

Author:  GothmogtheWerewolf [ Sun Feb 12, 2012 11:50 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Thanks, well I have an idea for what to do with Ashrak relating to Spiders, just wait and see.

I will increase the Marauders, although whne you think about it, Bats are also the same pts, but marauders are not GW problem, I will change that thanks.

Author:  NotLegolasJustTipsy [ Sun Feb 12, 2012 11:56 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Hay I play the MM so would love them to stay at 35 points, but I want my opponents to look and say "yeah they seem reasonable" then I can buy paint and play them, woohoo!!! I'm waiting for the spider update, show me show me lol

Author:  NotLegolasJustTipsy [ Sun Feb 12, 2012 11:56 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Wouldn't the Great beast be EHTK? What u think?

Author:  NotLegolasJustTipsy [ Sun Feb 12, 2012 11:58 pm ]
Post subject:  Re: WOTR New Releases Houserules by GtW

I never use bats, they look too weak to me, you ever use them?

Author:  NotLegolasJustTipsy [ Mon Feb 13, 2012 12:02 am ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Poison blood, hmmmm not bad, think I would have preferred, if he's in there company he gives them a plus 2 to defence. Yeah? No?

Author:  GothmogtheWerewolf [ Mon Feb 13, 2012 12:05 am ]
Post subject:  Re: WOTR New Releases Houserules by GtW

I've now added the Spider rule, its at the bottom of Ashrak, I've increaded the Marauders. And yes, but MM needs no more help really, the Blackshields cost the same as normal goblins so realistically, if GW made this profile, it wouldn't surprise me if they costed 30pts or even 25, or 55 or 60.

Hmm, the Great Beast, well from its SBG profile, I would say no it also needs to be a lower pt monster to encourafe its use and so that it wouldn't shrink the army's size too much, I also think should be easier to kill than a Mumak.

I've never used bats, they are weak. However, Blackmist has used them in GT tournament, though only as part of an overpowered Gothmog-Mumak combo.

Ashrak increases the power of Spiders in SBG, they strike first, so defence isn't too much of a problem if used well, and this way they can completely decimate enemy formations before striking back. killing 2 birds with one stone I think.

Author:  NotLegolasJustTipsy [ Mon Feb 13, 2012 12:11 am ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Well I have to say I agree with you, well said. You have me all excited, I would love to play these new pieces.
Just one more - Groblug - do u think epic rage, rampage,strike and cowardice is too much for 75 points? Maybe 110 with resilience 3?

Author:  GothmogtheWerewolf [ Mon Feb 13, 2012 12:14 am ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Hmm, well, he only has 3 might, so he couldn't actually use all of them, but he does have a lot of choice. He isn't as goog as Gothmog, but I will have a little think about Groblug, and will be back in a minute or two.

Author:  NotLegolasJustTipsy [ Mon Feb 13, 2012 12:15 am ]
Post subject:  Re: WOTR New Releases Houserules by GtW

You don't have to change anything, just wondering out loud that's all!

Author:  GothmogtheWerewolf [ Mon Feb 13, 2012 12:19 am ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Hmm, yes, with some though, i decided he's far lwws powerful than Druzhag anyway, and his rules suit MM, so I will leave him. Thanks.

Anything about any of the other profiles?

Author:  NotLegolasJustTipsy [ Mon Feb 13, 2012 12:23 am ]
Post subject:  Re: WOTR New Releases Houserules by GtW

Yeah like everything else, looks good. Like the dweller, how he can un-wound himself, the only one I done like is the watcher in the water, but also not sure what you could do to change it. Hmmmmm.

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