|
It is currently Thu Nov 21, 2024 2:57 pm
|
View unanswered posts | View active topics
|
Page 1 of 1
|
[ 3 posts ] |
|
Author |
Message |
Hurin_it
|
Post subject: Fate: Curse of Morgoth
Posted: Sat Jul 02, 2016 5:10 pm
|
|
Joined: Tue Jul 28, 2015 8:02 pm Posts: 180
|
In your opinion, is it possible to use this Fate to change a roll of the Hard to Kill table (e.g., to turn an enemy rolled '6' into a '5', so saving your beast)? It is the enemy formation that scored the hits to roll on the table, isn't it?
_________________ RESTITUERE INIURIAS, INIURIOS TORQUERE
Aurë entuluva!
|
|
Top |
|
|
daersalon
|
Post subject: Re: Fate: Curse of Morgoth
Posted: Wed Jul 06, 2016 2:51 pm
|
|
Joined: Wed Mar 16, 2011 1:34 am Posts: 265
|
Yes. Think Of Curse of Morgoth as 'Reverse' Might Point.
So You can quite happily turn a 6 on the hard to kill table into a 5.
Though the text of the rule says you can change the result of a roll made by an enemy formation. Which means if a monstrous hero is injured in a Heroic Duel, you cannot use Curse of Morgoth to affect the enemy hero's result.
Also brings an interesting interaction with the Extremely Hard to kill tables. On those on a natural 6 the attacker gets to make an additional roll. In this case if a formation rolls a natural 6 on the table, and you use Curse of Morgoth to alter the result to a 5, then Both effects occur. The die roll is treated as value 5, but as a natural 6 was rolled they still get to make an additional roll.
This is the same as using Might. You can turn a 5 into a 6 when rolling, using Might on the EH2K! table, but because it isn't a 'natural 6' you don't get an additional roll.
_________________ A second Edition for The War of the Ring: http://wessexcodex.wordpress.comTaking the War in Middle earth to a new level!
|
|
Top |
|
|
Hurin_it
|
Post subject: Re: Fate: Curse of Morgoth
Posted: Wed Jul 06, 2016 4:51 pm
|
|
Joined: Tue Jul 28, 2015 8:02 pm Posts: 180
|
Thank you, Daersalon. It might sound incredible, but a guy here in Italy is organizing a WotR tournament to occurr in September. I won't miss it, if he succeed in the plan.
By the way, I've found an overpower combination for Dwarves:
- Dain; - Gimli; - Khazad guards.
In a fight, a hero declares Epic Rage and the other Epic Rampage. Thus your khazad are S 9 and this means that an enemy formation with D 7 is hit with 2+, and that you reroll all dice until only 1s are obtained.
8 attacks + 2 supports = on average 45 casualties!!! Up t 4 times in a game.
I'm not going to use this - but my lesser son could...!
_________________ RESTITUERE INIURIAS, INIURIOS TORQUERE
Aurë entuluva!
|
|
Top |
|
|
|
Page 1 of 1
|
[ 3 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 37 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|