@helm hammerhand LOL
couldn't stop laughing at that!!
i figured that no warriors were posted yet, so:
SAS troopers
F: 7/2+
S: 4
D: 7
A: 1
W:1
C: 6
points value: 200 for squad. must be taken in squads of 5, including a squad commander who has 1 higher in every stat except shooting.
wargear: kevlar body armour, mysterious balaclava, stealthiness (counts as elven cloak) MP5 submachine gun, frag and stun grenades, combat knife(hand weapon)
special rules:
rapid fire: the MP5 fires 4 shots a turn with a strength of 8 and 60"range
'nades: frag grenade counts as throwing weapon, and inflicts 3 strength 5 hits on any model within a 3"radius. stun grenades do not cause damage, but models count as 'transfixed'.
Iranian Embassy siege: if the scenario takes place in the Iranian Embassy in London, common occurance though it is, SAS troopers may choose to switch profiles with that of Bear Grylls or Chuck Norris (see above). note- wargear does not change.
Chav
F: 1
S: 3
D:3
A: 1
W: 1
C: 1
points: 3
wargear: knife, drugs, hoodie (does not count as an elven cloak), low down trousers (movement reduced to 4"), and mobile phone.
yo bruv: the chav unleashes a terrifying onslaught of street talk which even the wisest struggle to understand. range 12". the model affected takes a courage test at a -3 modifier. if failed, they spend the turn as if transfixed while he/she/it tries to work out what the chav means. if passed, they think of a suitably clever comeback and the chav counts as transfixed instead.
phonecall: after priority, before a chav attemots to move, roll a D6. on the roll of a 1, they have recieved a txt msge or have been phoned by their m8 so cannot move or act further that turn.