All times are UTC


It is currently Sun Nov 24, 2024 1:54 am



Post new topic Reply to topic  [ 17 posts ] 
Author Message
 Post subject: 500 pt. Goblin Army
PostPosted: Fri Aug 13, 2010 1:22 am 
Wayfarer
Wayfarer
Offline

Joined: Sat Jul 18, 2009 5:36 pm
Posts: 6
Does this look like a good goblin army list?

Durburz 60
Moria Captain (sh) 40
Moria Shaman 45

Goblin (sh) 12 60
Goblin (sp) 12 60
Goblin (bw) 12 60
Prowler (2-h) 8 56
Cave Troll (chain) 85
Bat swarm 35

Models- 49 Might- 5 Bows- 12

I think this could be a competive army with my bat swarm and cave troll taking out heroes and my goblins rushing.

Any suggestions?
Is the troll chain worth 5 points?
Is it a good idea to give prowlers bows?
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Aug 13, 2010 6:20 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Tue Nov 20, 2007 8:14 pm
Posts: 544
Seems fine to me... With so max numbers it´s pretty solid list with even elites, a monster and heroes to lead this army. :rofl:

(clap-clap) :yay:

_________________
I am the Mouth of Sauron, here him speak'
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Aug 13, 2010 6:47 am 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Wed Aug 18, 2004 8:11 am
Posts: 604
Location: Nottinghamshire
It looks like a good list.

I never give bows to Prowlers, their main strength comes from trapping models so it's useful to get them stuck in.

The troll chain is good, as long as you remember to use it (I often don't).
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Aug 13, 2010 1:21 pm 
Craftsman
Craftsman
User avatar
Offline

Joined: Thu Feb 04, 2010 2:55 pm
Posts: 495
Location: Brisbane, Australia
i agree with prowlers not taking bows, as they are soooo good, and giving them bows is a waste as they can do so much more

the chain is highly debatable(it has good killing power, but you need to hit in the first place..), but i would skip it and use the 5 pts on my next idea

switch out the captain and bats for a generic ringwraith(on horse is good, but also makes him more vunerable to bows). so give it +1will, +1 might(cause might always needed), +1 fate (a bit of insurance incase they get a luck volley...)



now the ringwraith is something that i would highly recommend, but not essential. although at 500 pts you are likely so see some hard hitters (elven twins, stormcaller, gimli, ect...) so the ringwraith allows you to counter them, and he also has other uses (drain courage + the harbringers of evil rule for when they break.. ect)
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Aug 13, 2010 7:58 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Mar 08, 2010 3:58 pm
Posts: 1332
Location: Ha, wouldn't you like to know.
Images: 4
I like Shadowswarm's suggestion. A little more magic would fit nicely in there. It might be a good idea to drop the shaman if you get the nazgul to get in 5 or so wargs to get some fast maneuvarability as the army seems very slow at the moment.

_________________
"War does not determine who is right, only who is left."
- Bertrand Russel
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 14, 2010 12:06 am 
Craftsman
Craftsman
User avatar
Offline

Joined: Thu Feb 04, 2010 2:55 pm
Posts: 495
Location: Brisbane, Australia
oooooooo, i like spuds4ever's suggestion, but i dont think you can do it, as moria cant ally with dwellers below (why the heck is that?? its sooooooooo thematic for them to ally....), so the wargs would have to come from the dol guldor list, but then you would need something like a warg chief or and orc capt to lead them. but the warg chief is too expensive and the orc capt is unthematic...

so unless you can get wargs from somewhere else (i dont think you can from what i remember), your better off sticking with durburz, shaman and nazgul (oh, and you could drop a goblin or 2 for some extra will if you feel like it)
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 14, 2010 7:07 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Tue Apr 08, 2008 2:19 pm
Posts: 188
Location: York
Thematically an orc captain is fine - Tolkien described the occupants of moria as goblins, orcs and uruks (although it's debatable whether he used all three words to mean the same creatures).

The idea of Moria goblins as in the game is purely from the movies.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 14, 2010 8:47 am 
Craftsman
Craftsman
User avatar
Offline

Joined: Thu Feb 04, 2010 2:55 pm
Posts: 495
Location: Brisbane, Australia
i guess you could also take a few orcs to make it more thematic as well
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 14, 2010 3:23 pm 
Wayfarer
Wayfarer
Offline

Joined: Sat Jul 18, 2009 5:36 pm
Posts: 6
What about this list?

Durburz
Moria Cpt (sh)
Ringwraith (1 extra might, 2 extra will, 2 extra fate)

Goblin (sp) 14
Goblin (bow) 14
Prowler (sh) 14
Cave Troll (sp) 1

I gave prowlers sheilds and added a ringwraith
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 14, 2010 8:57 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Mar 08, 2010 3:58 pm
Posts: 1332
Location: Ha, wouldn't you like to know.
Images: 4
I don't think the prowlers would work as well as normal gobbos as your front-line troops. Maybe they would, but they'd definetely work better in small skirmishing parties as "specialists".

_________________
"War does not determine who is right, only who is left."
- Bertrand Russel
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 14, 2010 9:06 pm 
Wayfarer
Wayfarer
Offline

Joined: Sat Jul 18, 2009 5:36 pm
Posts: 6
I think this is (almost) the final version:

Durburz
Moria Cpt (sh)
Ringwraith (1 extra might, 2 extra will, 2 extra fate)

Goblin (sp) 14
Goblin (bow) 14
Goblin (sh) 14
Prowler (2-h) 4
Cave Troll (sp) 1

50 units, 499 points, 14 bows, 5 might

Any other suggestions?
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 14, 2010 9:12 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Mar 08, 2010 3:58 pm
Posts: 1332
Location: Ha, wouldn't you like to know.
Images: 4
That looks very solid 8) I would swap out a gobbo with a spear for another prowler.

_________________
"War does not determine who is right, only who is left."
- Bertrand Russel
Top
  Profile  
Reply with quote  
 Post subject: Re: 500 pt. Goblin Army
PostPosted: Wed Sep 01, 2010 9:38 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Fri Apr 30, 2010 5:37 pm
Posts: 199
where can i fund the sbg rules for durburz

_________________
spare some man flesh

http://www.youtube.com/watch?v=7PSeEuu6pW4
Top
  Profile  
Reply with quote  
 Post subject: Re: 500 pt. Goblin Army
PostPosted: Wed Sep 01, 2010 10:08 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Mar 08, 2010 3:58 pm
Posts: 1332
Location: Ha, wouldn't you like to know.
Images: 4
In the Khazad-dum source book or the big rulebook.

_________________
"War does not determine who is right, only who is left."
- Bertrand Russel
Top
  Profile  
Reply with quote  
 Post subject: Re:
PostPosted: Wed Sep 01, 2010 10:46 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Fri May 21, 2010 2:37 pm
Posts: 597
Location: Before the gates of another fortress, telling those maggots that they have to form ranks!
Sputki wrote:
I think this is (almost) the final version:

Durburz
Moria Cpt (sh)
Ringwraith (1 extra might, 2 extra will, 2 extra fate)

Goblin (sp) 14
Goblin (bow) 14
Goblin (sh) 14
Prowler (2-h) 4
Cave Troll (sp) 1

50 units, 499 points, 14 bows, 5 might

Any other suggestions?


What have you got to counter cavalry ? And you haven't got any fast troops for flanking manouvres at all. And why do you give your troll a spear ?
I would say: drop some gobbos and your cap for some warg riders and a cap on foot (= a goblin cap with shield).

_________________
We must forgive our enemies...
But not before they are hanged
Top
  Profile  
Reply with quote  
 Post subject: Re: 500 pt. Goblin Army
PostPosted: Wed Sep 01, 2010 10:51 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Mar 08, 2010 3:58 pm
Posts: 1332
Location: Ha, wouldn't you like to know.
Images: 4
Having a horde army already counters cavalry and so does the troll. Having something to counter everything is very difficult at this point level and normally not nesessary.

@Shadowswarm, you could just drop the troll to get a warg chieftan. A troll dosen't have to be in every goblin army.

_________________
"War does not determine who is right, only who is left."
- Bertrand Russel
Top
  Profile  
Reply with quote  
 Post subject: Re: 500 pt. Goblin Army
PostPosted: Thu Sep 02, 2010 7:45 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Tue Mar 09, 2010 8:33 pm
Posts: 611
Location: Norway
Looks pretty solid :yay:

_________________
"I will take it. I will take the Ring to Mordor...though I do not know the way."
—Frodo, at the Council of Elrond
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 28 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: