Hum, well that bums. A bit. My own reasoning was that, based on the wording of the special rule, if an Epic Hero joined a formation which was part of the battle host, he would be subject to all the special rules of the formation, hence subject to any battle host rules affecting that formation. Only while he's a part of it, of course. Basically combining the "Epic Heroes and Special Rules" box on p.69 and the wording of An Army of Ghosts to get to the conclusion "epic heroes in this formation are not subject to Chill Miasma."
Beowulf: I was sort of coming to the same conclusions about Shades. Most of Angmar's formations and heroes don't have the Fight to match the good guys, so the Shade can be a serious help in balancing things out there. Add Terror into the mix and you even can end up with a healthy advantage! Also, the way I typically use my Carn Dum warriors, the unit anyone like Suladan will be in, which is as a flank unit, I can hopefully position them so the enemy are in range of the Shade, but the Carn Dum aren't.
But moving right along:
I'm trying to get a list ready for Forging the Fates. I've got a couple different things I'm trying out and I'm not really sure what to do with some of my points, so I of course I'm throwing ideas up here for you more experienced folkses to have a go at opinionating. A couple of questions regarding my choices for Allies:
I have Gothmog and a fourth Nazgul as pretty definite choices so far.
Problem 1: Which Nazgul? I like The Undying a lot, Khamul is pretty obvious competition for the slot. I also like The Shadow Lord, but with Pall of Darkness around, I'm not sure he's really necessary.
Problem 2: What does everybody think about Ruffians? They have the same Shoot value and Defense as my Angmar Orcs with Bows, but cost half as much. They have Courage 1 and no hero upgrade, but with Gothmog around, unless I come up against The Tainted, it's just not an issue at all. But: do I really need shooting? And even if I do, are Bows the sort of shooting that I really need?
Problem 3: Werewolves. Uruk-Hai Berserkers, Half Trolls seem like good possibilities. But do I really want them at all in a seriously competitive list? Ally points are at a premium for me because that's how I get Epic Heroes.
Problem 4: Grima Wormtongue, Yay or Nay? With the FAQ allowing him the ability to switch formations (Transfix at -2 Courage on 2 formations instead of 1 each turn, for example), and the potential Dueling help he can provide (especially alongside a Shade) to a guy with Epic Strike (Witch-King, Thrydan, Suladan, Amdur, etc.), I think he's almost a must for my army at this point. Especially given the advantages he'll give me against that Super Friends list. -2 to Courage for Terror, and then I call Epic Strike and a Duel against somebody like Radagast, or Gandalf, or Galadriel.... With Grima and a Shade, even Celeborn calling an Epic Strike can only bring the Formation to Fight 1.
Problem 5: What are the best other Epic Heroes to take? Suladan? Or, for the same points, Thrydan and Druzhag? What about Durburz? I don't want to take any hero that I can't make fit thematically with my army, however. And I don't really like Druzhag much for some reason.
I won't have played a great many games by the time the tournament rolls around in a couple of weeks, and most of those will have been against the Super Friends list, which is a very different sort of list from other armies. So I need a little help making an army that isn't built too specifically for beating Super Friends. Here's some stuff I had in the works:
List 1: Fate: Watcher in the Shadows Epic Hero: Nazgul (Witch-King) Epic Hero: Nazgul (The Dwimmerlaik) Epic Hero: Nazgul (The Tainted) Common: Spectral Host (2 companies) Common: Ghostly Legion (2 companies, Captain) Common: Carn Dum Warriors (5 companies, Captain) Common: Angmar Orcs (7 companies, Shields, Captain) Rare: Shade Legendary: Gulavhar Ally: Nazgul (The Undying) Ally: Gothmog, Castellan of Minas Morgul Ally: Thrydan Wolfsbane Ally: Druzhag the Beastcaller Ally: Grima Wormtongue Ally: Ruffians (4 companies)
List 2: Fate: Watcher in the Shadows Epic Hero: Nazgul (Witch-King) Epic Hero: Nazgul (The Dwimmerlaik) Epic Hero: Nazgul (The Tainted) Common: Spectral Host (2 companies) Common: Ghostly Legion (2 companies, Captain) Common: Carn Dum Warriors (5 companies, Captain) Common: Angmar Orcs (7 companies, Shields, Captain) Rare: Shade Legendary: Gulavhar Ally: Nazgul (The Undying) Ally: Gothmog, Castellan of Minas Morgul Ally: Suladan, The Serpent King Ally: Grima Wormtongue Ally: Ruffians (4 companies)
List 3: Fate: Watcher in the Shadows Epic Hero: Nazgul (Witch-King) Epic Hero: Nazgul (The Dwimmerlaik) Epic Hero: Nazgul (The Tainted) Common: Spectral Host (4 companies) Common: Ghostly Legion (2 companies, Captain) Common: Carn Dum Warriors (4 companies, Captain) Common: Angmar Orcs (5 companies, Shields) Rare: Shade Legendary: Gulavhar Ally: Nazgul (Khamul the Easterling) Ally: Gothmog, Castellan of Minas Morgul Ally: Suladan, The Serpent King Ally: Grima Wormtongue
Or possibly something closer to what I've been using recently anyway. I'm even open to the possibility that the Spirit Legions of Angmar Battlehost isn't a lost cause.
For theme purposes, guys like Suladan, Thrydan, and Gothmog have the options of being "Generic King of Carn Dum", "Azog the Orc King", or "Ar-Carangor", the name I've given to the "old barbarian king of Rhudaur, raised from the dead by the witch-king to lead his old hosts in the War of the Ring." Ar-Carangor basically means "Royal Red Horror", or "The Dread King of [Carn]" as in Carn Dum (which means Red Fortress). Ruffians would just be Carn Dum Barbarians with Bows. I think I've been over the other stuff.
Any ideas?
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