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 Post subject: Re: Rules for random people!!
PostPosted: Fri Sep 03, 2010 6:13 pm 
Wayfarer
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No offense, but I thought it was blatantly obvious that this profile was just for fun. I guess I was wrong.

Attention!!!


All profiles made by me, Helm Hammerhand, are for fun and are NOT designed for play. Failure to comply to this rule will result in frustration, anger and a unbalanced game.
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 Post subject: Re: Rules for random people!!
PostPosted: Fri Sep 03, 2010 7:45 pm 
Elven Warrior
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Location: Before the gates of another fortress, telling those maggots that they have to form ranks!
Yes, I know, but when a prof is waaaaaaaaay to overpowerd, it itsn't funny anymore IMO.

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 Post subject: Re: Rules for random people!!
PostPosted: Fri Sep 03, 2010 7:47 pm 
Craftsman
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Helm Hammerhand wrote:
Hopefully some of you will get this... :-D

F 10
S 10
D 10
A 10
W *
C 10
Killer Bunny
Is armed with sharp teeth, fangs, and a unusual squeak.

Killer Bunny may only be used in games with a suitable "lair".

"It goes for the throat!" The Killer Bunny strikes to kill, and as such always goes for the throat of the enemy. All throats have a Defence of 1.

"Look at the bones!" Once the Bunny goes into a killing rampage, its unstoppable. Any time the Bunny kills one enemy, all other enemy models within 6'' must take 10 automatic hits.

"I soiled my armour I was so scared!" The Killer Bunny counts as causing Terror, due to its blood covered pelt. Also, if Sir Robin is in the opposing force and is charged by the rodent, he immediately soils his armour. Obviously, you must remove him from play.

*"One weak point" The only way to kill the Foul Rodent is with the Holy Hand Grenade of Antioch. At the beginning of the Shoot phase, declare that you are going to use the Holy Grenade. One must count to 3, not 4 not 5. Roll three dice, if all three dice are threes you have successfully slain the Bunny. If not, you must "Run away!" ( Use your full move in the opposite direction of the Bunny)


Pure genious.
You also get +1 for making a Monty Python profile. Now you need to make a 'brave' Sir Robin profile with special rules such as 'sneak away'.

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 Post subject: Re: Rules for random people!!
PostPosted: Fri Sep 03, 2010 8:40 pm 
Elven Warrior
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Location: Before the gates of another fortress, telling those maggots that they have to form ranks!
Maybe an xtra musician as well ?
With an xtra rule for the: 'Brave sir Robin runned away, bravely runned away, away...' song ?

Well, here's another M-P profile:
Brian (pts ?)
F: doesn't matter*
S: 4
D: **
A: *
W: **
C: 10 / 0 ***
Equipment: red paint, paintbrush, 12 followers of the Masias, 8 men of the suiside brigade
Xtra equipment:
Sharp rocks (throwing weapons with a range of 14cm and S2): 5pts
Xtra follower of the Masias: 3pts
Xtra man of the suiside brigade: 5pts
False beard (counts as elven cloak): 7pts


Special Rules
* I don't want to fight ! said with the highest voice possible for a man
Brian never wants to fight, so when he's been charged, he will be arrested immediately. This means he always follows his arrestater until that one is slain.

** "Always look on the bright side of life..." said with the deepest and best Monty Python voice ever!
The only way to slay brian is... Crusifiction ? This way !
You get it, you must nail him on a cross. The big wooden cross counts as a ram that is 5cm's wide. So when a model carying the 'ram' charges Brian, he is naild on the cross and now he's able to...

***Calling the suiside brigade (and lots of others
When he's naild, Brian calls for help, with as only answer... His mothers voice, some words from old friends of the society and the suiside brigade.
A men of the sucide brigad counts as a walking explosive with a range of 1cm and a different explosion table:
1-5: the man of the suiside brigade kills himself
6: He's able to kill someone els to and 'explodes'
But ones in a game, the evil player may field Brians mother and some people of the society (4). They are controlled by the player with the priority. These do not fight, so don't charge and can't be charged as well. But whenever Brian is within 21cm of one of them (or more) his courage is reduced to 0.
Until thes are slain.

Aaaahhhh
Whenever Brian falls of something, he's picked up by an alien ship. SO when he does in the game, the good player may field him anyware on the field the next turn.

Red Paint
When brian gives up a turn, he's able to write a quite impolite sentence about the Romans. This sentence has the 'will of evil' special rule.
BUT, when there's a roman soldier within 28cm's of the writing Brian, he will have to write it hundred times without grammar mistakes! Then, all Roman models within 28cm's fail their courage tests.

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 Post subject: Re: Rules for random people!!
PostPosted: Sat Sep 04, 2010 1:42 am 
Craftsman
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Location: On some battle field with 6,000 riders behind me yelling....DEATH!!!
Love it!

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 Post subject: Re: Rules for random people!!
PostPosted: Sat Sep 04, 2010 6:57 am 
Kinsman
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This is an old joke between a few friends of mine, so I think I might just share it here. It seems appropriate.

Warhammer Cheat

Space Marine Land Raider

Points Cost: N/a
Movement: 10"

F: -
S: 10
D: 10
A: 5
W: 5
C: -

Wargear:
The Space Marine Land Raider comes with a large number of cannons, machine guns, and other arsenal.

Special Rules:

Activate Warhammer Cheat: At any point in the game, a player may declare that they are activating the warhammer cheat*. They may then immediately place the Space Marine Land Raider anywhere on the battlefield, removing any models from play who are beneath the tank at the time. The tank may then immediately move and fire, regardless of who has priority, or what the current game phase is. In subsequent turns, it is played as normal.

Grinding Treads: When moving, the Space Marine Land Raider may move over any opponent shorter than itself as if it is traversing difficult terrain. The opponent then suffers 5 strength 10 blows, as it is crushed beneath the vehicle. Any enemy who survives is knocked to the ground. This does not prevent the tank from moving further.

Shooting with the Tank: The controlling player may decide to fire from any weapons mounted on the tank at any point during the tank's movement. For calculating line of sight, measurements are taken from the points where the weapons are mounted on the vehicle. Note that the tank cannot shoot during the shoot phase.

Fighting the Tank: As the tank is only a vehicle, it cannot fight during the fight phase. However, any opponents in base contact with it may strike blows against it during the fight phase. The tank cannot be knocked down, or trapped under any circumstances. Neither it, nor its opponents are required to back away after the fight. If the tank is wounded, it passes its saving throw on a 4+.

*Note: It is important to recognise that the Space Marine Land Raider is NOT a legitimate model for the Lord of the Rings Strategy Battle Game system, and its use is fundamentally no different to any other form of cheating. If your opponent notices that you are using the Warhammer Cheat they are likely to become frustrated, and may lose interest in the game, and possibly all games against you in the future.

Use of the Warhammer Cheat is by no means restricted to the Lord of the Rings Strategy Battle Game. It may also be deployed in chess, backgammon, monopoly, poker, track and field, or anywhere else where the illegal deployment of a plastic tank may be advantageous. Note that the Warhammer Cheat CANNOT be used in Warhammer 40K, as the Space Marine Land Raider is a legitimate model for this gaming system. In this case, illegal deployment of this model should be treated in the same manner as any other Warhammer 40K model, and the original Warhammer 40K profile should be employed.
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 Post subject: Re: Rules for random people!!
PostPosted: Sat Sep 04, 2010 7:53 am 
Elven Warrior
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Location: Before the gates of another fortress, telling those maggots that they have to form ranks!
Great! What about the guns ? (I mean when does it hit, how much times may the tank fire, is there any movement distriction and what S of hits does the target suffers ?).

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 Post subject: Re: Rules for random people!!
PostPosted: Sun Sep 12, 2010 8:04 pm 
Elven Warrior
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Priceless :lol:

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 Post subject: Re: Rules for random people!!
PostPosted: Thu Nov 04, 2010 9:52 am 
Elven Warrior
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My turn!

My cat

F S D A W C
- - - - - - - -
the cat may be brought on to the table on the roll of a four or more, after turn 6 of the game. If both players are getting bored of the game, the cat comes on to the table automatically. The cat can be encouraged on to the table with a piece of ham. :-D :lol: :rofl:

Special Rules
Miaow
All models touched by the cat are removed as casualties. In addition, all models which get sniffed are also removed. All models on the battle field suffer a -5 penalty to (F), (S), (D), (A) and courage; since the cat is bigger than anything else in Middle-earth and even a Balrog will fill his pants at the sight of this otherworldy feline. :mrgreen:

Once the cat has left the battlefield, she may not be deployed a second time. :P

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 Post subject: Re: Rules for random people!!
PostPosted: Thu Nov 04, 2010 5:14 pm 
Elven Warrior
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The Great Flood: The cat, seeing that there is sand on the board, could start relieving itself, effectively removing all models that come into contact with the liquid as casualties. Special move can only be executed on cat's will and after consumption of water.

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Hmm... what would a chair look like if your knees bent the other way?
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 Post subject: Re: Rules for random people!!
PostPosted: Sat Nov 06, 2010 7:02 am 
Elven Warrior
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LOL that would make the Anduin look like a little trickle... 8)

sambuca B@zooka B A Z O O K A :shock:

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 Post subject: Re: Rules for random people!!
PostPosted: Thu Sep 29, 2011 5:50 pm 
Elven Warrior
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Location: Before the gates of another fortress, telling those maggots that they have to form ranks!
Good, some might consider this thread necromancy, but : Good Threads Never Die!

James Bond
F: 10
S: 4
D:4
A:4*
W:6*
C:6**

Wargear: Super awesome fighting skills and a white walter ppk (throwing 12"/18cm - S4, special rule: small but cool)
Rules:
*James bond is always beaten up:
Bond will always get better for each time his enemies almost punch him to death. Bond gains +1A for every wound lost.
**Bond, you are fired:
James always get's fired in a bond movie. This always happend when he does something immorale. To represent this, the opponent must tag half of his army as 'innocent'. If bond charges one of these guys due to *** he is fired. This means all his stats are increased to 10, except for his wounds, those autom. equal 2
*** Bondgirls (and diamonds) are forever:
Name one femal model to be the bondgirl of the movie. Bond has the 'Unbreakable Bound' rule involving this model.
**** Bond always shoots or punches his enemies in toilets:
All miniatures fighting bond lose all wargear for purposes of this combat. They also have -1A (to a min. of 1)
***** Good evening, mister bond:
Bond always loses D2 wounds when he comes with walter ppk range of a model in a chair that is able to turn 360°

Points ?

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 Post subject: Re: Rules for random people!!
PostPosted: Thu Sep 29, 2011 6:04 pm 
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150 points would be okay :P
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 Post subject: Re: Rules for random people!!
PostPosted: Fri Sep 30, 2011 12:32 pm 
Craftsman
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Location: On some battle field with 6,000 riders behind me yelling....DEATH!!!
Ooh I like that. :-D

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 Post subject: Re: Rules for random people!!
PostPosted: Mon Oct 03, 2011 4:05 pm 
Elven Warrior
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Location: Before the gates of another fortress, telling those maggots that they have to form ranks!
C'mon people. No ideas ?

< Dice >
How it works: Throw the dice. These are the results you are going to use in the battle. Double for point cost

F=0 (dice don't fight
S= Result
A= Double Result
D= Also
W= 1

Special Rules: terror, one use only

How to use the dice (no not the GW april joke)
- Use the dice result at any point in the game
- Use it as terrain for cover
- Drop them on the enemy models
- Eat them when you get hungry during a verry long battle
- Use the WOTR formation: As many companies as you want, rules: always lose fights and cannot be defeated
- Throw them at your opponent
- Ad some colour to your army
- Replace them with GW dice becose those are waay more expensive and therefor have to absolutely awsome
- Use them to use your imagenation so you can think of other ways of using them.

...

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 Post subject: Re: Rules for random people!!
PostPosted: Mon Oct 03, 2011 5:33 pm 
Loremaster
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Peter jackson Points cost:150
F S D A W C M/W/F
1/- 2 4 1 3 4 3/6/0
Wargear: Peter jackson always carries a set of papers and nothing else so he is considered unarmed.
Special rules:
Maximum convinse: When an enemy wants to charge him Peter jackson can use a will point to stop the enemy model and move it 14cm/6" away(even if it has moved already).
Looking for actors: One time each turn on the move phase your enemy must roll a courage test for each model that is 14cm/6" near Peter jackson. If they fail they cannot move this turn and if they have will they lost one point.
Always dies in his films: When Peter jackson is reduced to 0 wounds all friendly models gain +3F for the rest of the game.


Last edited by Hilbert on Mon Oct 03, 2011 9:31 pm, edited 1 time in total.
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 Post subject: Re: Rules for random people!!
PostPosted: Mon Oct 03, 2011 5:36 pm 
Elven Warrior
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Location: Before the gates of another fortress, telling those maggots that they have to form ranks!
Release 2012: Peter Jackson can not be deployed until the release of the new hobbit movie, as every player of this game wants him to GET ON WITH THAT!

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 Post subject: Re: Rules for random people!!
PostPosted: Mon Oct 03, 2011 5:39 pm 
Loremaster
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Haha. really nice :lol:
Advice for players that play against a player with Peter jackson: DON'T KILL HIM!!! :o :shock: :o
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 Post subject: Re: Rules for random people!!
PostPosted: Tue Oct 04, 2011 9:02 am 
Elven Elder
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Why didn't I see this before. Wait a moment, I will post one later...

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 Post subject: Re: Rules for random people!!
PostPosted: Tue Oct 04, 2011 9:46 am 
Elven Elder
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Here goes...

Dalek;
F S D A W C M/W/F
10/2+ 9 10 10 15 8 0/10/30

Wargear: claw (hand weapon), dalekanium (very heavy armour), and exterminator rod (treat as a throwing wepon with range 36" and inflicts D6+5 strength 10 hits)

Special rules:

Elevate: Dalek's normal move is 3" but maybe overided of controlling playes shouts elevate, the dalek now has a move of 24" and counts as flying

Extermintate: If the controlling player does not shout exterminate in the shoot phase then the dalek may not shoot.

Eye Sockets: If the Doctor is included in the opposing force, then he may tell his friends to aim for the dalek's eyes, if he does so, the dalek may not move or shoot, each time he suffers a wound.

Survivirs of the Time War: Daleks have survived for millenia and as such are difficullt to kill. Each time the Dalek suffers a wound, he may roll as D6 and on a 3+ he immediatly regains his wound. Also, Daleks may only be killed in close combat.

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