Valamir wrote:
The question is valid, but has been well addressed by those who have answered. The things that I would find it best to emphasize (since there isn't too much more that I can do at this point) are that 1) quality absolutely has to use the terrain to their advantage- in an open field battle, quantity can play to its strengths and 2) when broken, charge the quantity heroes. Keep a cool head, stick to your basic tactics, and play intelligently, which means not letting yourself get swamped by the horde that runs in your direction.
Fortunately the game is rather well-balanced overall with, imo, neither quality nor quantity having a major advantage. That being said, I have always been partial to using quality. You simply have to build a very solid army and then play intelligently.
I pretty much agree with this. It does seem slightly unbalanced, though, that playing a quantity army is much more forgiving than a quality army.
That has been the case for a long time, however it has been - at least according to my admittedly limited experience (~15 Hobbit-era games) - worsened by the introduction of special strikes, Axes and Swords in particular. These favor cheap, expendable fodder armies (like Goblins) over expensive ones (like High Elves) to quite a noticable extent: 4-5 point Goblins do not suffer nearly as much from the special strikes' disadvantages as 10-11 point High Elves do - in the case of swords Goblins have literally no reason whatsoever to
not use Feint, and being S4-6 with Piercing Strike hugely outweighs the risk of losing D3 Defense - something that cannot be said for Elves that cost 2 to 3 times as many points and are accordingly perpetually outnumbered to begin with! Yes, it's not necessarily game-breaking, but still it gives quantity-focused armies a buff they did not need.