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 Post subject: Re: Mountain Giant stat ideas
PostPosted: Fri Aug 02, 2013 12:45 am 
Elven Warrior
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Joined: Wed Oct 17, 2012 2:36 pm
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Location: in the blackpit
How about this
STONE GIANT: Points value * top of the misty mountains only (monster)
F/s---S--D-A--W-C-M/W/F
5/3+-10-10-4-20- 8-0/10/0

Special rules:
Terror, resistant to magic
Throw rocks: S10; range 120cm/48" 4cm/2" S6 splash damage
The living rock: Stone giants are made the stone that surrounds them; as such soul drain and blades of the dead special rules do not work on them.
In addition if a siege engine fires upon one It will not half its wounds but on a 4+ cause 2 wounds instead.
Stern as stone: A stone giant will never flee (ever)
A boulder for a brain: Stone giants are slow cumbersome creatures;
when a stone giant attempts to make strikes against an enemy roll a d6 on the roll of a 1 or 2 the stone giant misses it's target and cannot strike its opponent, in addition the stone giant will always count as equipped with a two handed hammer (see hobbit rulebook special strikes)
Immovable object:(see mumak rules)
A will of its own: The stone giant moves up to 24cm/10" per turn and is either controlled by a third neutral player or moved by the person with priority.
NOTE: if there are other stone giants present the stone giant will ignore all other models on the board.

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 Post subject: Re: Mountain Giant stat ideas
PostPosted: Fri Aug 02, 2013 2:42 am 
Elven Warrior
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Joined: Wed Aug 01, 2012 6:17 am
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It would be interesting to have two stone giants fighting while a battle rages around them. I imagine that they could be manipulated as to act like moving cover/scenery. It would make for an interesting battle.

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 Post subject: Re: Mountain Giant stat ideas
PostPosted: Sun Aug 04, 2013 12:13 am 
Wayfarer
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Joined: Sun Jul 07, 2013 9:21 pm
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Sorry for the late reply. I like the stats grungehog. Great ideas. You too haldir. Thanks all!

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