Big Dog wrote:
Ugluck gets headtaker, Vrasku gets a two shot 3+ crossbow, Mahur get an extra attack and movement whereas Lurtz gets a S2 bow.
Whilst this is true bear in mind that Mauhur also loses a Might point compared to the other 3 and I think the cheap, 3 Might heroes are one of Isengard's great strengths.
I also think Ugluk's head-taker rule, whilst lovely and fluffy is very situational, I don't play with a lot of orcs in my Isengard army and it's rare I'd be keen to sacrifice an Uruk-hai in the final stages when numbers are key, particularly when you've (hopefully) got Fury and Saruman's Stand fast to keep everyone in check. As it's at the start of the turn, you also need to have moved a model into base contact with Ugluk in the previous turn to anticipate needing to use the rule, which prevents him from calling a heroic combat, can be lost if he loses a Fight and gets knocked back AND stops the sacrificial model fighting in the previous turn. All in all it's a good rule on paper but one that I find is rarely used, if it was 'Any model within 3"' or 'At any point during Ugluk's Move' it would be much more useful.
Big Dog wrote:
Even just keeping him at his current points value and allowing him the +1 D would make him a good choice.
I agree that that's all he needs to make him really worthwhile but I also still feel he's a good choice. A lot of people (not on this thread though) often say he's overpriced, which he isn't. He's 50 for the Captain + 5 for the bow + 5 for the Might. He essentially gets the ability to shield for free, not as good as Vrasku or even Ugluk's special rule maybe but occasionally handy none the less. It's also very useful to have a hero with Might and a bow, I've done some very cheap wounds on heroes with Lurtz's bow over the years turning a 5 to wound into a 6 at early points in the game.
My preference is as follows:
Vrasku
Lurtz
Ugluk
Mauhur
But the debate goes on
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