VandalCabbage wrote:
But everybody I heard complained about how it would be unrealistic for a lower fight value warrior to be able to feint. Fienting at a lower fight value, piercing strike at a low defense - these also have no downside.
Right...one reason why I don't like or use them. I'm just saying your solution doesn't have any downside either, so it doesn't solve a problem, it creates a new one.
VandalCabbage wrote:
Whafrog, you yourself posted something about how higher defense rarely matters since the to wound chart is in stages. This way, by shaking up the stats, every point of defense and strength matters. Besides, these strikes are available to everyone, so no one really benefits more than anyone else.
Sorry, not following what the wound chart stages have to do with this.
VandalCabbage wrote:
Sigh, I guess I bit off more then I could chew. I still think swords should benefit high-end models and daggers low-end models, but really I have no idea of where to start.
Ah, don't despair, you might hit gold yet
This game is terribly difficult to tweak. You only have 6 pips to work with, the wound chart is staged, fight score is only a tie-breaker and not relative, a model's equipment restrictions informs a part of its point cost, courage has a fuzzy value, and everything you change has a ripple effect. And yet somehow the whole thing works really well, for the most part. It's not a surprise that even GW couldn't make special strikes work right.