All times are UTC


It is currently Sat Nov 23, 2024 4:02 am



Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Eagle bases
PostPosted: Wed Apr 02, 2014 7:58 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Oct 04, 2013 6:28 am
Posts: 2446
Location: Chicago
Hey guys, are eagles bases the same as a fell beast. And how does combat work?

Since theyre flying, can you charge them as a regular orc?

_________________
BLACKHAWK 2010 2013 2015 DYNASTY
Top
  Profile  
Reply with quote  
 Post subject: Re: Eagle bases
PostPosted: Wed Apr 02, 2014 8:08 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Sat Jul 21, 2012 7:30 am
Posts: 2793
Location: In the Tardis Bar
Images: 1
Combat works as per usual. Flying models are assumed to land after movement so can be charged as usual. And yes, eagle bases are 60mm like the fellbeast ones.

_________________
12th GBHL 2013.
13th GBHL 2014
9th GBHL 2015



Mid Sussex Wargamers
Top
  Profile  
Reply with quote  
 Post subject: Re: Eagle bases
PostPosted: Thu Apr 03, 2014 12:34 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Oct 04, 2013 6:28 am
Posts: 2446
Location: Chicago
Thanks a lot man. I played a game with an eagle today just wanted to make sure.

_________________
BLACKHAWK 2010 2013 2015 DYNASTY
Top
  Profile  
Reply with quote  
 Post subject: Re: Eagle bases
PostPosted: Thu Apr 03, 2014 10:03 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Sun Mar 03, 2013 8:15 pm
Posts: 156
They are 65mm exactly. Monster Bases used to be 60mm a long time ago but GW changed it later on without changing it on their site.
Found it out after making 10 custom Monster bases only to find out they were smaller than the normal ones!

_________________
MEMM I: 4th (Mordor+Harad) MEMM II: 4th (Galadhrim) MEMM III: 2nd (Thorin's Company)
Top
  Profile  
Reply with quote  
 Post subject: Re: Eagle bases
PostPosted: Thu Apr 03, 2014 10:47 am 
Kinsman
Kinsman
Offline

Joined: Wed Feb 05, 2014 2:55 pm
Posts: 71
Can they move over objects as far as "the crow(/eagle) flies" or do they have to take the 3D axis of distance into account for their movement to?

For instance if a very large wall is exactly their maximum move distance away, can they just land on it? Or do they need take into account the height of the wall too, in which case they probably wouldn't have the move distance available to land on it that turn.
Top
  Profile  
Reply with quote  
 Post subject: Re: Eagle bases
PostPosted: Thu Apr 03, 2014 1:01 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Tue Dec 18, 2007 3:05 pm
Posts: 3140
Location: Canada
Images: 4
Movement is in 2D. As someone else explained once, there aren't really any flying models in this game, just models that can hop very far...
Top
  Profile  
Reply with quote  
 Post subject: Re: Eagle bases
PostPosted: Fri Apr 04, 2014 9:06 am 
Kinsman
Kinsman
Offline

Joined: Wed Feb 05, 2014 2:55 pm
Posts: 71
whafrog wrote:
Movement is in 2D. As someone else explained once, there aren't really any flying models in this game, just models that can hop very far...


Great explanation! Thanks!
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 83 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: