Khamul may be a pain to fight against time and time again, but he's actually easier to beat than one may think. I agree with Xelee in that its not the special rule so much as the Mastery 3 and Epic Strike that does people in. With three spells a turn and only 125 points, there is no real equivalent to the Ringwraiths for the Forces of Good as the spellcasters with Mastery Level 3 are a minimum 175 points and are mostly Elves or Istari (who can only be taken as allies). In my WOTR group, we've all agreed to reduce the Mastery Level of Ringwraiths to 2 and Khamul's special rule only negates hits. But in any case, there is a interesting way to take out Khamul's formation.
Epic Sacrifice. Roll a D6 for
each hit on your formation and on a 3+, it is negated. Khamul only reflects on a 5+ and you get to negate those hits too. You'll probably take fewer casualties then he does (particularly if you use calvary). Also, if you use calvary, an Earth-Shattering Charge (even more likely with some Battle Hosts) can follow up and finish him off in a second fight against a disordered formation with even fewer attacks back. As well, Epic Sacrifice lasts until the end of the Fight Phase so you can still negate hits in the second battle. Sure, you lose the Epic Hero that called it but even that loss can be mitigated. Haldir, Merry, Deorwine and Faramir all have Epic Sacrifice and are 90 points or less, making them worthwhile for eliminating 125 point Ringwraiths. Understandably, Haldir and Faramir might be Battle Host leaders so one may be reluctant to sacrifice them. However, Deorwine is a cheap 50 points and can easily be added as an ally for the sole purpose of dying.
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