All times are UTC


It is currently Mon Oct 07, 2024 2:26 pm



Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Multiple Spells
PostPosted: Thu Oct 06, 2011 2:05 pm 
Loremaster
Loremaster
Offline

Joined: Sun Feb 21, 2010 6:48 pm
Posts: 1979
Location: Birmingham, UK
Images: 6
I know a model can only cast one spell per turn. However, can I potentially cast the same spell more than once? For example, a Nazgul casts Black Dart on Aragorn and uses three Will. With his three will, the Nazgul rolls two 5's and a 2. Do I then get to try and wound Aragorn twice (with each 5), or do I still only get one attempt to wound? The same example applies to Drain Courage, could I drain a Hero's courage by more than one in a single turn?

_________________
"There are few left in Middle Earth like Aragorn, son of Arathorn." - Gandalf, Many Meetings
Top
  Profile  
Reply with quote  
 Post subject: Re: Multiple Spells
PostPosted: Thu Oct 06, 2011 2:44 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
You only get one. When you spend multiple Will it's is just for the chance of increasing your odds of getting the spell off.

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Multiple Spells
PostPosted: Sat Oct 08, 2011 11:07 am 
Loremaster
Loremaster
Offline

Joined: Mon Jun 06, 2011 7:07 am
Posts: 2088
I think models can cast more than one spell each turn? Or am I wrong? :?
Top
  Profile  
Reply with quote  
 Post subject: Re: Multiple Spells
PostPosted: Sat Oct 08, 2011 2:59 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
I took his question to be related to SBG rules.

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Multiple Spells
PostPosted: Sat Oct 08, 2011 3:04 pm 
Loremaster
Loremaster
Offline

Joined: Mon Jun 06, 2011 7:07 am
Posts: 2088
Yes... In SBG you can cast only one spell each turn? :?
Top
  Profile  
Reply with quote  
 Post subject: Re: Multiple Spells
PostPosted: Sat Oct 08, 2011 3:07 pm 
Loremaster
Loremaster
Offline

Joined: Sun Feb 21, 2010 6:48 pm
Posts: 1979
Location: Birmingham, UK
Images: 6
Beowulf03809 wrote:
I took his question to be related to SBG rules.


Yes, I did mean SBG. Should have mentioned that. :oops:

_________________
"There are few left in Middle Earth like Aragorn, son of Arathorn." - Gandalf, Many Meetings
Top
  Profile  
Reply with quote  
 Post subject: Re: Multiple Spells
PostPosted: Sat Oct 08, 2011 8:56 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Jun 23, 2011 3:04 pm
Posts: 6308
Location: Wandering around looking for Middle-earth
Images: 58
Then you have your answer 8)

_________________
"I am the Flying Spagetti Monster. Thou shall have no other monsters before me"
-FSM.
Top
  Profile  
Reply with quote  
 Post subject: Re: Multiple Spells
PostPosted: Sun Oct 09, 2011 12:09 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Mon Aug 21, 2006 12:53 pm
Posts: 1827
Location: CO, USA
hilbert wrote:
Yes... In SBG you can cast only one spell each turn? :?


SBG handled magic a bit closer to JRRT's presentation of it in his books. It is present, but more subtle. Magic is mostly for support in SBG.

There is sorcerous blast (think of the wizard's duel in Orthanc as PJ persented it). And Nature's Wrath (river/trees/earth rising up at command of a powerful Elf). But most magic in SBG is best used to weaken a foe or support an ally. Spell casters can only cast one spell per turn each, and are limited by how many they can cast over the course of the entire game by how much Will they have. And that same Will has to be used to resist other spells and possibly other use so you have to think it out a bit. For some of the lesser casters they may only be able to cast one or two spells in the game. The true Wizards have a free Will per turn from their staff so they can always cast at least one, and Nazgul usually have enough Will for several spells (though they must also spend a point of Will each turn they are in combat and when they run out they are removed from the game).

Additionally, each spell as a roll you need to make in order to even cast it. It's sort of like Mastery but on the start, rather the end of the cast. So if you roll poorly you won't even get your one spell off (or must spend Might). This is where a player can elect to roll more than one die, increasing the odds of successfully casting the spell.

These "limits" make magic much more important in its selection and execution in SBG than the spell-spam we got with WotR. It is also far closer to Tolkien's Middle-Earth where WotR leans to the modern Warcraft style games. This change is probably the biggest single disappointment to many of us that were fans of the books/films and enjoyed SBG's efforts to reflect those.

_________________
Wait ye the finish! The fight is not yours.
Beowulf

http://TacticsInMiniature.com
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: