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 Post subject: Re: Monsters
PostPosted: Mon Dec 31, 2012 2:13 pm 
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origarmi_chicken wrote:
What he did was charge a lot of my infanty, they just couldn't beat hus fight 10, then he threw one at Gandalf, getting my captain on the way, next turn he barged and got the captain, killed him as the captain failed his fate rolls, next turn he charged gandalf and wounded him twice, gandalf failed his courage test so couldn't attack back, balrog walked up to him and killed him.
He thrn made short work of the rest of my army.


What army were you playing, and at what points was the match?
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 Post subject: Re: Monsters
PostPosted: Mon Dec 31, 2012 3:41 pm 
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i was playing dwarves and it was just a game for fun as my friend wanted to start playing, the store owner let him use a balrog and let me use 1 warband and Gandalf.
I apologise as this probably is not a good example of how the new rules have vhanged the game.
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 Post subject: Re: Monsters
PostPosted: Mon Dec 31, 2012 3:44 pm 
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SuicidalMarsbar wrote:
origarmi_chicken wrote:
yeah, the balrog is awesome with the new rules!


Really? He still has no might, and now that any old hero can boost their fight skill he can literally get owned by just about any army with a F6 hero and decent support.

Also, i just played my first game with the hobbit rules and models, all i have to say is that the goblin king is a bit op. I was using him and geez maleez if the enemy team isn't using magic/any of the named elf swords then he will literally not leave the board, his 3+ save against all wounds is unlike anything else in the game. However the standard goblins are atrocious, i'm pretty sure he is so op and cheap because of how bad they are.


Slightly off topic, but are the Goblins really that bad, and have you tried the Scribe?

On topic: sounds like the great Goblin is the new Spider Queen.

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 Post subject: Re: Monsters
PostPosted: Mon Dec 31, 2012 4:36 pm 
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GothmogtheWerewolf wrote:

Slightly off topic, but are the Goblins really that bad, and have you tried the Scribe?

On topic: sounds like the great Goblin is the new Spider Queen.


Indeed, and as a result i'm guessing thorin and gandalf will suddenly become alot more popular. Although imo anyone with lineage of the firstborn should be able to ignore his blubbery mass rule.

EDIT: Also, does anyone reckon Grinnah's 'swap with me' rule will work with the great goblin?
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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 2:23 am 
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Indeed, and as a result i'm guessing thorin and gandalf will suddenly become alot more popular.

Why will they suddenly become more popular? Why those two?
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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 3:32 am 
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NotLegolasJustTipsy wrote:
Indeed, and as a result i'm guessing thorin and gandalf will suddenly become alot more popular.

Why will they suddenly become more popular? Why those two?

Those two will become popular because, since the goblin king will become popular, people will need to have on of the three elven blades. And since Bilbo/Frodo can't really fight, they need Thorin or Gandalf
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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 10:29 am 
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What makes the goblin king so powerful?
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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 10:44 am 
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He has access to the new brutal power attack rules (hurl, barge, rend) he has his blubber fate save and he can charge through/ throw goblins if he wishes :D and he gets +1 to wound aswell.

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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 12:27 pm 
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Basically, goblin king has almost identical stats to a cave troll, but has some M/W/F, a 3+ save whenever he is wounded, and is a monster that can wield a 2 handed axe without penalty- basically meaning that for his points, he is ridiculously good. I also believe he is resistant to magic if i remember correctly so yeah, he's op.

Only other solutions i can think of to combat the goblin king is floi, but even then, the goblin king is still basically a troll with +1 to wound. Thorin seems like the most logical counter...
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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 5:14 pm 
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The Great Goblin also has less str and def than a cave troll, and is also 40 pts more. He is in no way OP, especially considering how easily his followers die.

On the Balrog, I used him recently against an Isengard army. It was a 1600 pt game and included Goblin Town goblins. In the first turn, he fought an Isengard troll, won and threw it at a line of uruks. He only rolled a 2, but that was still 5in. When the dust settled, the troll and 3 pikemen were dead, in the first turn. The next turn, he barged through another troll and fought Saruman, although Saruman saved all 3 his wounds. Meanwhile, my cave troll barged through some uruks to kill a banner, and the Great Goblin killed a fair amount of uruk-hai (although my opponent shot at him with his crossbows, killing 2 pikemen and 2 berserkers while he was at it, lol).

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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 7:02 pm 
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Draugluin wrote:
The Great Goblin also has less str and def than a cave troll, and is also 40 pts more. He is in no way OP, especially considering how easily his followers die.


First off, i reckon that the 3+ save alone renders him op. Also in most cases, it doesn't matter if he is one less strength, he gets +1 to wound and has might to boost it. If there is a 40pt difference between the two and gg has 6 combined M/W/F, accounting for 30 points of that difference, but then the strength and defence point you mentioned must be taken off, meaning he costs 100pts without his special rules. By this logic GW have added it up so that Burly, Resistance to magic, blubbery mass (which imo is worth 20pts alone), relentless advance, and goblin projectile take up only 20 points, which makes him undercosted. Infact, to be perfectly honest, i really don't think that 'blubbery mass' should be on his profile, maybe just a scenario specific special rule... (however i am glad that i have him and my friends don't).

Perhaps if the weapons he was vulnerable extended to anduril, aeglos, Barasanthubul (Dain's axe), Durins axe, or maybe even everyone with lineage of the firstborn then he wouldn't be op.

Also in regards to your battle with isengard, i think the 'rank and file' type armies, of which isengard is the most prominent, are particularly vulnerable against the new monster rules because of the fact that two of them are designed specifically to break through ranks, and the third is used to ignore armour on the big boys (although i reckon this is more aimed at fools like dain)
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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 7:03 pm 
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These new rules sure sound fun
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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 7:03 pm 
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Just can't afford £50 at the moment :(
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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 8:01 pm 
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SuicidalMarsbar wrote:
Draugluin wrote:
The Great Goblin also has less str and def than a cave troll, and is also 40 pts more. He is in no way OP, especially considering how easily his followers die.



Perhaps if the weapons he was vulnerable extended to anduril, aeglos, Barasanthubul (Dain's axe), Durins axe, or maybe even everyone with lineage of the firstborn then he wouldn't be op.

That's a good point, I would support that. However, I don't think that Goblin Projectile or Relentless Advance are worth taking advantage of, so I wouldn't take them into account for his cost (so free useless rules). Burly is only useful when in combination with a 2handed weapon, so I would say that that cost is included with the weapon (so 5pts). Resistance to Magic is usually seen as a free or dirt cheap upgrade (look at Glorfindel), leaving Blubbery Mass. Using my reasoning, Blubbery Mass is 15 points. I would say that that's rather fair.

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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 8:48 pm 
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15 points for what is essentially infinite fate points AND narya? Glorf's resistance isn't pointless, he's supposed to be the anti-ringwraith character, and being resistant to magic + his terror are the only things that make him potentially worth it over the twins.
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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 9:03 pm 
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I didn't say it was useless, I said look at the only example where a character can take it as an upgrade, which is Glorfindel. He pays 10pts for heavy armor, which is 10pts anyway, and you get RtM literally for free. So, GW obviously counts it between 0-5pts. Gandalf the White/Saruman the White can rather easily take him out. Granted, they are more expensive, but they can get the job done. I'm not saying he's NOT OP, just not as bad as it would at first seem.

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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 9:14 pm 
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Draugluin wrote:
I didn't say it was useless, I said look at the only example where a character can take it as an upgrade, which is Glorfindel. He pays 10pts for heavy armor, which is 10pts anyway, and you get RtM literally for free. So, GW obviously counts it between 0-5pts. Gandalf the White/Saruman the White can rather easily take him out. Granted, they are more expensive, but they can get the job done. I'm not saying he's NOT OP, just not as bad as it would at first seem.


True that brother. With my group, or should i say, the most vocal guy in our group, first impressions mean alot. He's the sort of guy who will moan and whine about how well a certain model is being played, or even the basic rules themselves, then fail to look into how to combat said model/force and pull the same old bs again. Because of this i don't like using op models, they literally ruin the night because of this guy's reaction despite his lacklustre knowledge of the rules.

Maybe he isn't incredibly op, but someone said he was the new spider queen, and i'm afraid i will have to agree (i'm totes gonna make an army with both in now brb)
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 Post subject: Re: Monsters
PostPosted: Tue Jan 01, 2013 11:32 pm 
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As wrll as the Great GOblin ( I will not call him by the 'name' Jackson uses), I would also say how good the Cave Drake is, since it is also a monster and thetrefore on topic.

At first, it was considered overpowered but then with Warbands it becames less so after it increased pts due to gaining Shaman ratio of M/W/F. Now however, with brutal power attacks, plus his old cave drake rules, and the possibility of using a new herouc action, I'd say the Drake is possibly back to where it started.

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 Post subject: Re: Monsters
PostPosted: Wed Jan 02, 2013 12:32 am 
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NotLegolasJustTipsy wrote:
Just can't afford £50 at the moment :(


Ahh, but can you afford £37? http://totalwargamer.co.uk/the-hobbit-an-unexpected-journey.html
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 Post subject: Re: Monsters
PostPosted: Wed Jan 02, 2013 3:10 pm 
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I wouldn't be concerned at all about something like this under the older LoME army restrictions. The overall Goblin Town force (whatever the list is actually called) doesn't sound bad considering what I've heard about the basic troop type. So even an OP (but expensive) hero like this in such a list isn't that big of a deal. But with SBG reverting to the old "all Evil" and "all Good" ally format it has a higher chance of getting abused. Nothing to stop the Great Goblin from joining up with Fighting Uruk Hai or Morannon Orcs, for example.

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