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 Post subject: Warg maraunder questions
PostPosted: Mon Apr 29, 2013 6:09 am 
Craftsman
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How does the warg maraunder react on the panic steed spell?
Or a scorerous blast?

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 Post subject: Re: Warg maraunder questions
PostPosted: Mon Apr 29, 2013 1:23 pm 
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And another question. Does it have the move penalty when moving his full movement?

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 Post subject: Re: Warg maraunder questions
PostPosted: Mon Apr 29, 2013 4:05 pm 
Elven Elder
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I dont think Panic steed would have an effect as the Marauder is one model and the warg & goblins cannot be split etc. SB would probably knock it over but the goblins wouldnt get thrown.

and yes, it still suffers the -1 to shoot when moving.

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 Post subject: Re: Warg maraunder questions
PostPosted: Tue Apr 30, 2013 9:11 am 
Craftsman
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Ok, thank you. We are testing a strategy. A full army of maraunders. So I'me searching for a decent army to counter them.

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 Post subject: Re: Warg maraunder questions
PostPosted: Tue Apr 30, 2013 9:56 am 
Ringwraith
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SouthernDunedain wrote:
I dont think Panic steed would have an effect as the Marauder is one model and the warg & goblins cannot be split etc. SB would probably knock it over but the goblins wouldnt get thrown.

and yes, it still suffers the -1 to shoot when moving.



Completely agree with SD on all three of these.

Warg Marauder army sounds cool, no idea how competitive it'd be but they're certainly not bad. Plenty of opportunity for cool conversions too, I presume you're not just planning on getting the 1 Finecast figure again and again? My plan at some point down the line is to use some 40K Fenrisian wolves and put 2 Moria Goblins on each one. I think 2 goblins will look far better than three and there's nowhere in the rules that says there's 3 as opposed to 2.

I look forward to seeing what you come up with.

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 Post subject: Re: Warg maraunder questions
PostPosted: Tue Apr 30, 2013 10:02 pm 
Elven Warrior
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well here's the thing the warg marauder has a bow as such you can legally only have 1/3 of your force warg marauders.
I personally have ten of them and their loads of fun

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 Post subject: Re: Warg maraunder questions
PostPosted: Wed May 01, 2013 7:48 pm 
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Warg marauders are really awesome, I've used proxies and I think they might be the best archery unit Moria has (although very expensive). Cavalry that is immune to a lot of anti-cavalry is also quite nice ;)
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 Post subject: Re: Warg maraunder questions
PostPosted: Fri May 03, 2013 11:53 am 
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We tested them, but they are way overpowerd :(.

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 Post subject: Re: Warg maraunder questions
PostPosted: Fri May 03, 2013 4:49 pm 
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Reto wrote:
We tested them, but they are way overpowerd :(.

How many did you use? One or two wouldn't be overpowered, but a dozen would be. It's all about balance.

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 Post subject: Re: Warg maraunder questions
PostPosted: Fri May 03, 2013 6:17 pm 
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Imagine an army of warg riders and warg marauders...
Now that would be cool!
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 Post subject: Re: Warg maraunder questions
PostPosted: Fri May 03, 2013 6:20 pm 
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Whoops!
Misread that warg riders aren't in moria, but angmar, not both. :(

Maybe wild wargs, although they wouldn't be as effective...
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 Post subject: Re: Warg maraunder questions
PostPosted: Fri May 03, 2013 9:02 pm 
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GothmogtheWerewolf wrote:
Reto wrote:
We tested them, but they are way overpowerd :(.

How many did you use? One or two wouldn't be overpowered, but a dozen would be. It's all about balance.


Twelf in a 800ptn army.

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 Post subject: Re: Warg maraunder questions
PostPosted: Sun May 05, 2013 12:46 pm 
Elven Elder
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Reto wrote:
GothmogtheWerewolf wrote:
Reto wrote:
We tested them, but they are way overpowerd :(.

How many did you use? One or two wouldn't be overpowered, but a dozen would be. It's all about balance.


Twelf in a 800ptn army.


12? That explains it. You shouldn't be using more than 4-6 at 800pts.

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 Post subject: Re: Warg maraunder questions
PostPosted: Mon May 06, 2013 7:55 am 
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GothmogtheWerewolf wrote:

12? That explains it. You shouldn't be using more than 4-6 at 800pts.

But you can use 12; why shouldn't you? Fact is that they should cost at least 50pts each.

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 Post subject: Re: Warg maraunder questions
PostPosted: Mon May 06, 2013 2:11 pm 
Elven Elder
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Reto wrote:
GothmogtheWerewolf wrote:

12? That explains it. You shouldn't be using more than 4-6 at 800pts.

But you can use 12; why shouldn't you? Fact is that they should cost at least 50pts each.

That would penalise the people who want to play fairly with less. Although they should cost more than a bat swarm.

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 Post subject: Re: Warg maraunder questions
PostPosted: Mon May 06, 2013 2:14 pm 
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Reto wrote:
GothmogtheWerewolf wrote:

12? That explains it. You shouldn't be using more than 4-6 at 800pts.

But you can use 12; why shouldn't you? Fact is that they should cost at least 50pts each.

I agree that you should be able to use as many as you want, but I disagree that they need to cost 50 points. They only have f3 and d5. There is a lot of f4 stuff out there, and d5 isn't superb. I think they're cost is quite balanced.
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