Over on westgamers we have a fairly rock solid set of 3-way battle rules posted up for use. On going debate as to nitty-gritty of kill points but for the most part its balanced chaos. In Perth Aus we tend to have a bit trouble all trying to find other players so this has been a recent solution so as many people can get a game on a regular basis.
Three Player Scenario:
The Battle of Three Armies
Lord of the Rings / The Hobbit Strategy Battle Game
LAYOUT
Set up terrain as described in the rule book and agree which edge of the battlefield will count as North. Place an objective marker in the centre of the battlefield.
STARTING POSITIONS
At the battle’s start, the forces have yet to arrive – models are not deployed at the start of the game.
PRIORITY
All players roll a D6 before each turn. The player with the highest result has Priority, the player with the second highest roll goes second and the third highest goes third.
Any equal scores should be rerolled between the players who drew (regardless of who went first last turn).
OBJECTIVES
Once one force has been broken, the game might suddenly end. At the end of each turn after this condition has been met, roll a D6. On a result of 1-2, the game ends – otherwise, the battle continues for another turn.
At the end of the game, the force that has scored the most Victory Points wins the game.
Victory Points are scored for the following:
• You score 10 Victory Points if you have the most models within 6” of the centre of the objective.
• You score 3 Victory Points if you have any models within 6” of the centre of the objective.
• You score 1 Victory Point for each enemy model you have killed, and 3 Victory Points for each enemy leader. Keep the casualties each player causes separate from one another.
SPECIAL RULES
Tumult of Battle: After all players have completed their Movement Phases, in order of Priority each player takes it in turns to roll a D6 for one of their warbands not on the battlefield and consult the chart below. The warband’s captain can use Might to alter the roll.
Models can’t charge in the turn they arrive but otherwise act normally exactly as if it was their Move. The player with Priority must roll for a single warband and deploy the models in the warband. Then the second player in Priority order rolls for one of theirs and deploys it, and the final player rolls for one of theirs. Continue in this order until all players have rolled for all warbands not already on the battlefield.
Warbands yet to arrive count as being on the battlefield for the purposes of determining if your force is broken.
D6 Result
1 - The warband does not arrive yet
2 - The opponent who is next in Priority order chooses a point with space for the models to arrive at least 6” from a corner – all models in the warband move onto the battlefield from this point. If you are 3rd in Priority, this opponent will be the player who was 1st.
3 - The opponent who was before you Priority order chooses a point with space for the models to arrive at least 6” from a corner – all models in the warband move onto the battlefield from this point.
If you are 1st in Priority, this opponent will be the player who is 3rd.
4 - You choose a point on the north or south board edge, at least 6” from a corner – all models in the warband move onto the battlefield from this point.
5 - You choose a point on the east or west board edge, at least 6” from a corner – all models in the warband move onto the battlefield from this point.
6 - You choose a point on any board edge, at least 6” from a corner – all models in the warband move onto the battlefield from this point.
ALL CREDIT to Mattshadowlord for authorship
Link to source thread
Three Player Scenario:The Battle of Three Armies
http://www.westgamer.com/forum/viewtopi ... 82&t=27048