Jastreb_J21 wrote:
So, infantry heavy armies can be competitive? Great, because I always tend to overextend myself with fast forces like cavalry. Are there any races I should try to avoid as a beginner? I'm a newcomer in Tolkien/fantasy-themed wargames, I'm more used to 20th century ones and am not that familiar with what the most competitive races are.
I play a lot of infantry heavy armies, and if you play well, they can really motor. In this game cavalry are fast, and on the charge they are the rock to infantrys scissors, but without the charge they are just overpriced infantry. So you need to double down and have a character to babysit your cav. (to call heroic moves) Infantry on the other hand don't mind charging or being charged. It's all the same.
As a newcomer I'd avoid Dunedain, or any hero only force really. And any army with only 2-8 units to pick from. For newer players I'd recommend the 'big' armies.
Evil LOTR
Mordor
Isengard
Angmar (though a bit of a finesse army)
Moria
Barad dur
Harad and friends
Evil hobbit
Dol Guldur (often tricky tho)
Azogs hunters
Azogs legion
Good LOTR
Gondor
Rohan
Rivendell
Lorien
Dwarfs
Good hobbit
Thranduils halls
Iron hills
Erebor
These are the armies that have lots of love, lots of options and as a result, the most powerful armies, and often the most forgiving.
If I had to narrow it down for imo the best armies for a beginner to learn the game with I'd say
Evil
Mordor(heaps of crutches to lean on and can play any style you like)
Isengard(Rock solid and their army bonus is more forgiving than jesus)
Balrog Moria(biggest reddest crutch and point and click.)
Good
Iron hills(oof)
Gondor(High courage, plenty of nasty huge characters)
Rivendell (See Gondor)
Hope that helps