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 Post subject: House rule of mine
PostPosted: Sun May 25, 2008 6:48 pm 
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This is the special rules that a friend of mine and me use for one of the unnamed ringwraiths

The HUnter

M 2
W 15
F 3

fight value 5
shoot 3+
defence 8
strength 4
courage 6
attacks 1
wounds 1

wargear:

bow free with 24 inch range
sword free
horse 10 points


special rules

HE can shoot twice per shoot phase

Kill the prey

before game choose one enemy hero to be the prey The hunter passes al tests to charge terrifying people if he can see the prey

THe hunter knows all ringwraith spells
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PostPosted: Mon May 26, 2008 4:40 pm 
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pleaze respond to this with comments bout fairness and such
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PostPosted: Mon May 26, 2008 8:48 pm 
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i'm not really into ringwraights but isn't the only difference betwean him and normal ringwraights that he has 1 more will and has a bow (with s?) and can fire 2 in a turn?
that would only make him stronger than normal ringwraights for the same cost.

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PostPosted: Mon May 26, 2008 8:57 pm 
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what's his points cost anyway? I really don't think you should give a ringwraight a bow. Not quite themed. why not some nasty evil magic or an elven cloak or so? I really do like the idea of making individuals of the ringwraights.
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PostPosted: Mon May 26, 2008 9:25 pm 
Kinsman
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I don't think it would be entirely effective for a spirit to wield a ranged weapon, thats what 'black dart' is for. (Which is much better than a bow anyway....) I would rather give him a modified black dart than give him a bow.

PS... why does he have 3 fate?

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PostPosted: Tue May 27, 2008 2:58 am 
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Actually he has less will than the rest of them now. I gave him three fate because I figured that a ringwraith in the back with a bow would be targeted by a lot of arrows. The bows strength is 3 just like elven bows however it works like a orc bow so he can help in a volley fire

ps his shoot value is 3+
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PostPosted: Tue May 27, 2008 3:01 am 
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what would u guys suggest for the black dart


longer range or somthing like that and easier
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PostPosted: Tue May 27, 2008 8:53 am 
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something like a 4+ to cast and no bow. he has hordes of ranged orcs at his disposal why should he get dirty hand with shooting? :P:P
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PostPosted: Wed May 28, 2008 5:21 pm 
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The HUnter points value 180

M 2
W 20
F 2

fight value 5
shoot 3+
defence 8
strength 4
courage 6
attacks 1
wounds 1

Wargear

sword free
evlven cloack free
horse 10 points


special Rules

The Prey
Before the game the hunter nominates one enemy hero to be his prey
the hunter will pass all courage tests if he can see his prey

Cloack of Shadow
functions as an elven cloack with one difference
once per the game you can use the cloack to move from one place to another within 18" of the hunter

must feed
IF the hunter kills his prey and is within 6" he can restore his might to the max as a result of eating the enemies soul

Spells

he knows all the spells that ringwraiths know

he also knows this Spell

Dart of Shadow
range 24"
Casting value 4+

this spell causes 1 strength 8 hit on a single enemy
if it is used on the prey it causes 1 strength 10 hit
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PostPosted: Wed May 28, 2008 7:54 pm 
Kinsman
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better. but i would remove the teleport like thing of the cloak and do the Dart of Shadow instead of black dart.
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PostPosted: Wed May 28, 2008 10:27 pm 
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why get rid of the cloak???
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PostPosted: Tue Jun 10, 2008 10:50 pm 
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I put the cloak on him in order to represent his ability to move unnoticed around the battle feild
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