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PostPosted: Sun Mar 08, 2009 4:36 pm 
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lorderkenbrand wrote:
(snip...) I downloaded the large file and tried to run it but instead of playing it asked me whether I'd like to find the program needed to run it or search for it on the web.


If you downloaded the Vassal bat file (which is essentially the generic Vassal saoftware) the next most likely problem is either that you have not renamed the module properly or the module file decompressed when you downloaded it.

Try these two things:

Make sure the file is saved as a zip file, i.e., compressed
Name it "VOTR4.03.vmod"

Also please remember load Vassal first then select "play module" thren select the VOTR4.03.vmod file.

Try these things and post back or PM if your still having problems.

If you get this far and everything works see Haldir_Strikes excellent shortcut above for loading extensions.

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PostPosted: Wed Mar 11, 2009 3:55 pm 
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quick question for the guys who played online. could you move your opponent's models during the game?

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PostPosted: Wed Mar 11, 2009 4:06 pm 
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yes, the board works just like the one in real life. And just like in real life, we agree that we only move our own models, because otherwise, there'd be no fun :)
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PostPosted: Wed Mar 11, 2009 5:01 pm 
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Krol wrote:
yes, the board works just like the one in real life. And just like in real life, we agree that we only move our own models, because otherwise, there'd be no fun :)


Although, ambushing someone with 6 Balrogs is always a giggle...

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PostPosted: Wed Mar 11, 2009 5:42 pm 
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depends on who's side your on...
I call Balrogs!! I call Balrogs!!
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PostPosted: Wed Mar 11, 2009 7:27 pm 
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For those of you looking for more VotR chat goodness...

http://www.one-ring.co.uk/phpBB2/viewtopic.php?p=156230#156230

... enjoy!

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PostPosted: Wed Mar 11, 2009 11:23 pm 
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Krol wrote:
yes, the board works just like the one in real life. And just like in real life, we agree that we only move our own models, because otherwise, there'd be no fun :)


Thanx. I am asking because I think I found a way to make only the owner of the model can control it. Not sure if it would work though before it's tested online, so I'll keep you posted if I managed to pull it off.

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PostPosted: Thu Mar 12, 2009 12:06 am 
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Has anyone set up a tutorial for this yet?
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PostPosted: Thu Mar 12, 2009 12:35 am 
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MuslimRohirrim wrote:
Thanx. I am asking because I think I found a way to make only the owner of the model can control it. Not sure if it would work though before it's tested online, so I'll keep you posted if I managed to pull it off.


Hey, so you're in!! Congrats! PM me your Skype id, so I might have a chance to catch you online sometime.
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PostPosted: Thu Mar 19, 2009 1:14 pm 
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Thanks!
My skype id is MuslimRohirrim. Can't wait for my first online game, but unfortunately I don't log on much these days due to internet connection problem and I hope it'll be fixed soon. I'll keep you posted.

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PostPosted: Thu Mar 19, 2009 2:32 pm 
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Great to see more people getting involved.

Because a lot of us don't have very much time, I was thinking maybe we could start a Battle Companies Group - nice small games that will be quick and easy to play.

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PostPosted: Thu Mar 19, 2009 6:32 pm 
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Haldir_Strikes wrote:
Great to see more people getting involved.

Because a lot of us don't have very much time, I was thinking maybe we could start a Battle Companies Group - nice small games that will be quick and easy to play.



Count me in. now that I know what they're all about, I like that idea for online play.
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PostPosted: Sun Mar 22, 2009 4:16 pm 
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Where can I find out more about Battle Company Groups?

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PostPosted: Sun Mar 22, 2009 5:09 pm 
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TLA has some good rules for Battle Companies. However, I have not yet found any scenarios on the web. I guess individual players come up with their own ideas.
By the way, here's the TLA link.

http://www.thelastalliance.com/index.ph ... &subid=106
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PostPosted: Mon Mar 23, 2009 8:42 am 
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There is a Battle Company PDF on the OZ GW website in the 'Gaming Section'. It gives you rules, scenarios (ie. Rescue, Take the High Ground, The Chance Encounter, Control, Hold the Line and The Grand Battle. It also has a stat sheet where you can fill in all the information about your company and keep track of its progress.

http://oz.games-workshop.com/games/lotr ... panies.pdf

There is a more complete website, but I've got the link on the PC as opposed to the laptop.

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PostPosted: Fri Mar 27, 2009 12:30 pm 
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Guys, I managed to add the missing models to the game module. I mainly added the missing models and corrected some existing models' images.

Now you can play Corsairs, Far Harad, field Mounted Grima, Mounted Hama, Prowlers, Dragon, All named Nazguls foot, steed mounted and on FB, or indicate will points to Barrow-Wights.

And yes John, the Black Numenoreans are ready for you now as promised! :-D

All you need to do is to download the new version from the link below and import it to the software exactly like you did with the previous one. you can still add extentions as usual. Let me know if yu have any trouble downloading it as it's my first time sharing files on mediafire site.

Please let me know if you see any flaws or if you think anything else should be included and I'll try to do it as soon as time allows.

More over, I even added the new infantry tray for testing. It'll be great if anyone trys the tray too for a quick WOTR game to see if it could be workable. If so, I'll add the Cavalry tray and may be the newly rleased models too in the next version, so let me know. The tray works exactly as the Mumak does, you can mount pieces on it and also use "ctrl+a" to turn it around. I have couple of ideas to improve using them and make it easier, but I think I'll wait for your feed-back first.

Here is the link to download the module's new version.
http://www.mediafire.com/?sharekey=4a74 ... b9a8902bda

I wish I could test it with you but I'm still experiencing net problems so hope to join you the soonest.
(in case you were wondering, the oher file is a classic cartoon for my kids....in arabic :lol: )

Hope you enjoy it and I'd appreciate your feed-back, so keep it coming mateys.

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PostPosted: Fri Mar 27, 2009 4:03 pm 
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Holy Devlan Mud man, you're a genius!
I'm gonna try the new module today :)

Thanks!
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PostPosted: Fri Mar 27, 2009 8:38 pm 
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Great, let me know how it goes.

BTW, I forgot to tell you also that I tried to make only the player who places the Evil pieces on Board is the one who can control them. Please also make the good side player try to mess them up after evil player places them and let me know how it goes.

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PostPosted: Sat Mar 28, 2009 7:43 am 
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MuslimRohirrim wrote:

And yes John, the Black Numenoreans are ready for you now as promised! :-D



Coinage!

:D

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