pangloss666 wrote:
One thing i was thinking about was
1. to try and do close combat like it 40k, i.e.
a troll and 3 Uruks hit a line, roll for the number of attacks, then the defender rolls, work out how many are higher and then do the roll to wound/kill and then the defender gets to take off the troops that have been killed. Also, only do the 'back 1" rule if over 50% of the attacks hit)
2. Maybe also do morale checks like in 40k
3. maybe do a terror rule for those facing cavalry, if the cavalry outnumber by a certain proportion.
like the first idea, although i think the back rule should stay.
the other 2 will only slow the game. you have to roll another batch of dices to do those checks.