Lord Hurin wrote:
Oh, I was under no impression that it would be easy. It may not even be possible, but I think we could have a good go at it if we get enough of the people here and possibly from TLA together.
I would err on the side of caution, and suggest a smaller team to begin with, before branching out with a view to play-testing and so on. Still, everyone would get a chance to make suggestions, provide inspiration.
pangloss666 wrote:
Hi - points taken. Im wondering, though, whether it might be too much hassle (and would put players off) to completely start from scratch: not least because a major part of my complaint about WoTR is that the SBG is actually a good system, that just needs some tweaks.
I agree though that different skills are required for the background material (which would require a knowledge of the topic, idiom etc) and the rules - which just need to be clear and to the point.
I dont envisage there being any problems though with creating scenarios, as these would just require an outline and a diagram.
There's also, as i said, a lot of material around that could be drawn on.
The reason I suggest starting from scratch is that I don't really see a point in continuing to generate material for something that is pretty much dead in the water. Basically, if you are going to screw with something already in play, you might as well break it down to the bare bones first. People might be upset about starting from scratch, then again, they might relish the chance to be part of something that is potentially huge from the very start. At the end of the day, you've already got the models, so would you rather continue to play a game that is getting no official support, or use the same models to play a game you may have had a hand in designing, with a huge community, online access to the developers...
It's not reinventing the wheel, it's more like adding low profile tyres and some alloys. There are systems already in place, but by starting from scratch, you aren't constrained by someone elses perceived notions, and have full artistic license.
whafrog wrote:
Have to agree with gaarew, but with one extremely minor quibble: use a d10 or d20, not a d12. In my D&D games with my son, the d12 just will *not* stop rolling, and when it does, half the time it's a leaner
If anyone wants to start a Tolkien-based system I'd love to help.
No quibble at all really, I meant to put d10, just had a brain fart... See, it's already been changed.