Yes, Citadel Guards can ride horses. It was in Tolkein's book, and now it's in GW's rulebook.
I'm getting back into the hobby, since school's done. Hoping to refresh myself, I decided to check out some articles. On another LotR website, I found the following article, entitled, "Making the Best Use of Fight Value". It's an excellent and specific article (check out TLA if you want to see it, unfortunately, I can't link to it due to being a new member), and one of the points it makes is something I've known for a while. That point the author (Hithero) makes is that the more dice that are being rolled in a fight, the more that Fight Value matters. So, in a 1 on 1 fight, FV doesn't do a whole lot, but when you're fighting a pikeblock under the effects of a banner, you'd better hope you have a higher FV.
This led me to think about cavalry. Mounted models gain a boost while charging, an extra attack. And while you don't always want to be charging into a shield wall, or pikeblock, sometimes this situation can be difficult to avoid, particularly for all-cavalry armies. These clashes of riders and ranks of enemy infantry often lead to four, five, six, or more dice being rolled just to resolve the fight. This is obviously a case where extra fight value would make a big difference. Unfortunately, Gondor's mainstay of KoMT has a lowly FV of 3. But my army has other options. Knights of Dol Amroth can ride armoured horses, but are dreadfully expensive in more ways than one, not to mention exclusive to The Fiefdoms. What I've decided to compare with the Knights of Minas Tirith are Citadel Guards on horseback.
Get out your rulebook, and compare the two. After giving the KoMT a shield, and the CG a horse (yes, it's really in there!), you'll notice that the two are exactly the same in points, equipment, and stats, other than the following differences. The Citadel Guard has more Fight Value than the KoMT, and the bodyguard rule. The KoMT has a lance, and an extra point of defence thanks to its shield. Other than that, everything is the same when these warriors are equipped like this; they get the same bonuses, move at the same speed, etc.. I'm going to show you why, contrary to popular belief, this small exchange makes mounted Citadel Guards better than Knights of Minas Tirith.
Let's see how well they do against an extremely common combination. You thought Gondor and her Minas Tirith men couldn't handle the power or Morannon Orcs? Send in the cavalry!
Cavalry vs. Morannon with a shield, backed by an Orc with a Spear.
The mounted, charging Citadel Guard:
31.5% chance of killing the Morannon.
29.5% chance of knocking the Morannon, but not killing him.
22% chance of the rider dying, OR 29.3% chance of the mount dying.
The charging Knight of Minas Tirith:
40% chance of killing the Morannon
10% chance of knocking the Morannon down, but not killing him.
28% chance of the rider dying, OR 37.5% chance of the mount dying.
Now, as you can see, the Knight has an additional 8.5% chance of killing the Morannon. This would seem to debunk my opinion, but let me explain: it's not all about the death of the opponent. For that small price, the Citadel Guard dies less. More substantially, he knocks down all of his opponents more often. The Citadel Guard has both a higher chance of something good happening, and a lower chance of something bad happening to him.
Of course, facing a Strength 4 opponent, while arguably more common than strength 3 for evil, doesn't take advantage of the KoMT's extra defense point. Let's try giving the advantage to the Knights:
Cavalry vs. Easterling with shield, backed by an Orc with a Spear.
Mounted, charging Citadel Guard:
31.5% chance of killing the Easterling.
29.5% chance of knocking all the Easterling, but not killing him.
22% chance of the rider dying, OR 22% chance of the mount dying.
The charging Knight of Minas Tirith:
40% chance of killing the Easterling.
10% chance of knocking the Easterling down, but not killing him.
15.5% chance of the rider dying, OR 28% chance of the mount dying.
So, the defense point made a difference in the odds of the Knight living or dying. However, if you've ever played with Cavalry, you know that the mount is more often the target, than the rider. This is because the mount usually has less defense than the rider, not to mention the fact that the model loses all cavalry bonuses. If the horse is slain, the rider is forced to roll on the thrown rider chart, possibly inflicting a strength 3 hit, and very likely knocking the rider to the ground. The fact that mounts are often targeted is why I don't really recommend shields on riders with unarmoured horses. Against a smart opponent, the KoMT's shields really don't make a difference.
The following matchup is unlikely (you're in a pretty bad spot if you've been forced to face 185% of your points value, not counting banners), but it's a good example of fight value being more useful, the more dice that are in play.
Cavalry under banner vs. an Uruk-hai with a shield, backed by a Spearman and a Pikeman, under a banner (4 attacks).
Mounted, charging Citadel Guard:
21% chance of killing the lead Uruk-hai.
19.5% chance of knocking down the lead Uruk, but failing to wound.
45% chance of the rider dying, OR 53% chance of the mount dying.
The charging Knight of Minas Tirith:
19% chance of killing the lead Uruk-hai.
8% chance of knocking down the lead Uruk-hai, but not wounding it.
58.5% chance of the rider dying, OR 68.5% chance of the mount dying.
While neither of the good models do too well, the Citadel Guard is, far and away, the better choice for this fight. The higher Fight Value really carries it.
Perhaps you aren't convinced that Guards are better than Knights, but hopefully I've helped you realize that they're (at least) equals when facing more than one opponent, and deserving of a couple of your KoMT's slots. A variety of troops is a really great thing, both competitively, and hobby-wise. There's even some more advantages, such as the option to carry a longbow (mounted archers, with strength 3 bows, no less), and the bodyguard rule. I'm not sure if the effectiveness of the CG is a big revelation, or what, but it doesn't really matter. The fact is that I haven't seen one army list that includes mounted Citadel Guards, or even faced an army with them. It's an unfortunate fact, when you consider how common Knights of Minas Tirith are.
For some real-world reasons, KoMT will always be on top. Most notably, their special scene in the movie (mist and shadow, cloud and shade, all shall fade), the fact that they're plastic (and, so, cheaper than CG), and how they don't require converting. But I think that they'd be fun and simple to convert from the Knights themselves. All they need are some capes, really. I'm sure even cloth capes would look great! Perhaps I'll make a small article about how I made mine? Err... after I actually make them, of course.
Anyway, tl;dr, promote your Knights to guards of the Citadel!
|