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 Post subject: Is WOTR any good?
PostPosted: Tue Jul 26, 2011 6:47 pm 
Wayfarer
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So I've been away from the LoTR gaming for a few years, now there seems to be this whole new area of WoTR. So is WoTR better or worse then the SBG. Also what is it like in comparison to the SBG?
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 Post subject: Re: Is WOTR any good?
PostPosted: Tue Jul 26, 2011 7:31 pm 
Elven Warrior
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I belive the WOR is a little bit easyer, cause there are a few formation, witch you move. The rules are logic, easy to learn.

If you want to simulate scenes from the move, like the adventures of the fellowship, the SBG is your game. There is a lot of rule from get on horse or move up on a ladder. Its a nice simulation, but its hard to controll a lot of soldiers.

In the WOR you use a lot of soldier, witch is good, cause it looks like amazing. Its a little bit expensive of course, and take a lot of time to paint it. The WOR game is fun, you can play small games to, but the best is to controll more than a hundred of figures.

Look at this game report, amazing: http://www.rankingshq.com/public/blogpost.aspx?Id=5517 :yay:
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 Post subject: Re: Is WOTR any good?
PostPosted: Tue Jul 26, 2011 10:30 pm 
Craftsman
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Yes, it is.

More detail than that? OK :)

Both SBG and WotR are very good games. SBG is a smaller scale, skirmish game with a focus on scenarios. WotR is a large scale game for fighting huge battles with large armies. Largely it comes down to a choice of personal preference, if you want to recreate the fight on Amon Hen from the movies, SBG is the way to go, if you want to fight out the Battle of the Pelenor Fields, WotR is a better choice.

If you want to do both, since they use the same miniatures, starting with SBG and working up to WotR size games is very much a good way to go.
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 Post subject: Re: Is WOTR any good?
PostPosted: Wed Jul 27, 2011 8:17 am 
Kinsman
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I think WotR is an excellent game system. It flows very well. The turn structure is what sets it out from 40k and Fantasy. The way that you do a portion of your turn (moving, shooting, charging), then your opponent does, then you get the next stage of the turn, then your opponent, and so on, works extremely well, and mean the game keeps moving, and both players are constantly involved, rather than one guy waiting for the other guy to finish his turn.

The lack (in a traditional sense) of to-hit rolls, armour saves, wounding etc. also speeds things up too. After being bogged down in games with more complex rules, the more dynamic, streamlined rules for WotR seem like a breath of fresh air. And although the mechanics of the game are simpler, the tactical challenge is still very comprehensive. BEcause of the way the different types of units (monster, cavalry, infantry) interact, target prioritising, manouvering of forces, and the concept of using the right unit for the job at hand are very important.

There are other nice touches. The way you can compose 25% of your army list really negates the risk of 'army regret', and means you can keep developing and changing your army, and never get bored of it. The way heroes 'plug in' to normal formations works well, and the very simple method for list building makes it easy to create a force. For the most part, the rules are prertty balanced, though there are some anomolies (The Ringwriaths oddly un-fluffy abilities, esp. magic, are considered broadly undercosted or ovverpowered, Crossbows are as powerful as machine-guns). Non of these derail the game, however (IMHO).

All in all, it's a thrill using those cool-ass characters from LotR in massed battles, and I would find it easy to believe any gamer, casual or otehrwise, would appreciate the generally very positive experience of collectingand army for, and playing WotR!
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 Post subject: Re: Is WOTR any good?
PostPosted: Sat Jul 30, 2011 9:44 am 
Wayfarer
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Thanks for the feedback guys. I think I may have to get the WOTR rules :)
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