aelfwine wrote:
Certainly a wider sub-hero set of points values would be nice.
One of the weaknesses of the current set up is twofold. One they relied on movie ideas before the movies even came out, and the entire hero-heavy nature of the game means that you have lots of armies of warriors who are there to slow down the enemy while the hero does awesome things. However, even in the movies, this isn't always true. The entire opening scene is a thin blue line of Gil-Galad's host facing down a huge orc charge and absolutely massacring them. There's a vast quality disparity between the Elves and Orcs (as there should be). A line of High Elves anchored by Elrond should be one of the most powerful in the game. Its no slouch, certainly, but still and all.
The evil side is all about faceless minions who are fighting out of fear (like the Southrons), fanaticism (like the Orcs) or some form of imperialism (the Easterlings-as-portrayed); the evil side should be all about numerical advantage, coupled with fragile morale, anchored with dark powers. Even the highly disciplined forces like the Uruk Hai (movie versions) should only be so until morale cracks (ala Helm's Deep, movie version).
While to GW constant messing up model stats is a feature, not a bug (they will never, ever, have a basic, working set of stats for anyone, since then you won't rush out and buy other stuff with errata in it), there's certainly room for a bit of cleverness in how the stats and special rules interact, in ways that will still induce people to go buy. Each army should have a clearly define "schtick": Gondor, tough and disciplined, better at defence than offence; Rohan - best horsemen in Middle-earth, fast and dangerous and insanely brave (on the ground, not as good, but still tough, especially with leaders; possibly contrast with a militia stat line who are far more breakable); High Elves - utterly fearless, unbreakable and well used, invincible - though hampered by high points costs. Etcetera, etcetera. Special units, if any, exist to alter that shtick somewhat, but never anything huge. The fun would be in mixing and matching heroes with the right armies, finding interesting combos that fit your playing style as opposed to always trying to chase the power creep.
While I would LOVE a small force of Gondorians or Rohirrim to be able to hold off two or three times its' number in Orcs, that simply isn't feasible in game terms. How many players would actually spend 2-3 times as much money to get an Evil force? I'm not saying they wouldn't, it would just be comparatively rarer.