So
Forging of Fates was sort of a wash. They changed the prizes for the event about 2 days beforehand, going from what had been for months a first place prize of a free 2000pt WotR army, to a measly $60 gift voucher for GW's online store.
A lot of people didn't show up. We had 5 show, one who didn't really want to play. The judge was visibly annoyed that he had to run the event.
But four of us played anyway.
So I won my first game, and won via forfeit the second game, which gave me so many Victory Points I would not have needed to play the third round in order to win the tournament. The game I did play was fun anyhow, so I have some pictures from that, army lists, blah blah blah.
FoF Round OneAngmar v. Mordor, 2000pts
Scenario: High Ground Objective with Shield Wall Deployment; Special Rule "
Your Staff is Broken! granting free Will of Iron rolls to any model that still had a point of Might left, and extra Victory Points for a) killing your opponent's most expensive formation, and b) keeping your most expensive formation alive.
I liked the special rule for the scenario. It really makes Magic much more reasonable overall. Unfortunately it doesn't operate so well with some guys like The Undying, who would have been in my list if not for that rule. Other than this rule there isn't too much special about the mission, which is
okay. When it comes to tournament games I'm not such a big fan of things that can't be planned for, or that reduce a game to little more than strokes of luck. Anywho:
My List:
Epic Hero: Nazgul (The Dwimmerlaik)
Epic Hero: Nazgul (The Tainted)
Common: Ghostly Legion (2 companies, Captain)
Common: Ghostly Riders (3 companies, Captain)
Common: Ghostly Riders (3 companies, Captain)
Common: Carn Dum Warriors (4 companies)
Common: Carn Dum Warriors (4 companies)
Common: Angmar Orcs (6 companies, Bows)
Legendary: Buhrdur
Legendary: Gulavhar
Ally: Nazgul (Khamul the Easterling)
Ally: Nazgul (The Betrayer)
Ally: Gothmog, Castellan of Minas Morgul
Ally: Grima WormtongueMy Opponent's List (Mordor):
Epic Hero: Nazgul (Dwimmerlaik)
Epic Hero: Nazgul (The Shadow Lord)
Epic Hero: Nazgul (The Betrayer)
Epic Hero: Nazgul (The Knight of Umbar)
Rare: Troll Chieftan
Rare: Morgul Knights (3 companies, Captain, Banner)
Legendary: Sauron
Ally: Easterling Cohort (3 companies, Banner)
Battlehost: Gorgoroth Orc Horde (18 companies, Taskmaster, Captain, Drummer, Banner)I guess I should mention that this list is actually illegal. I didn't even think about it at the time and just noticed now as I wrote it up.... Oh well. Not a big deal, and if we just assumed the Shadow Lord was the Dark Marshall he'd be almost fine. Shadow Lord didn't affect me much in any case because I never actually got close enough to shoot until my Orcs were obliterated.
The Board:
http://www.box.net/shared/6rf3zxp83t90kf3atceyI won the roll for deployment and, not really knowing what to expect from a Gorgoroth Horde army and his particular assortment of Little Plastic Mens, let him deploy first. His set up was simple enough: big mob in the middle, Knights, Sauron and Cohort on either flank. I got lucky; a refused flank or something of the sort would have been a little trickier. High Ground forced him to play the middle, I guess.
I spread my heroes a bit to make sure all my formations could maneuver and advance swiftly. Carn Dum and the Ghostly Riders made symmetrical flanks while my orcs shielded Gulavhar and the footslogger Ghosts in the middle.
Deployment:
http://www.box.net/shared/z7vxy2fcs5f6d4882qiiHe chose to go first, and just edged forward cautiously with most of his stuff, wary of the speed of my flank formations and only trying to ensure he could shoot my orcs to pieces with his orcs (more orcs). His Magic was, um, lackluster. See pic for
dirrty details.
Turn 1 Movement:
http://www.box.net/shared/pm83vt197qqgx5n29f2dMy Movement/Magic did everything I wanted it to. Wings of Terror on every formation with a Nazgul in it, and I even managed to get off a Visions of Woe on his Eastern Cohort.
His Shooting was fantastic, which isn't so surprising when you've got the Betrayer to re-roll your, what, 50 or so to-hit dice? Fortunately Khamul was up to the task and I made HALF my Leech Essence saves, so only took 17 casualties to my Orcs and got driven back 4 inches (no shooting for me!).
Turn 2:
He won Priority (see "Fun Factsezez" in the above image for Deployment) and went first again. Just shuffled some stuff around in movement, backing up as my moves to grab the flanks became more apparent to him, and also seemingly wary of leaving Sauron out there in too vulnerable a position. His Magic flopped horribly once again, except he managed to Transfix my Orcs. Sauron seemed to be suffering from a very bad case of Attention Deficit D- HEYLETSGORIDEBIKESYOUGUYS.
Ahem.
For my part, I am awesome at Focusing and at AtD tests. I could have passed all those AtD tests just with the natural dice rolls, I think. Everything got just about where it needed to be. Orcs moved up again for some further punishment, keeping his big mob's attention. Ghost cavalry sneaking around the flanks and everyone in position for their charges blah blah blah. Troll got Pall-of-Nighted. Everything else got Will-of-Ironed though, so his Horde could act unimpeded.
His shooting killed 12 more Orcs, no shooting for me again since my orcs were transfixed. In the Fight phase I wiped his Knights with my Taint-and-friends (or is it the other way around? :confused: ), but my Ghost Riders on the Right stalled so I wasn't able to get rid of the Eastern Cohort, although I got them disordered with Courage 2. Pics of each fight:
Left Flank:
http://www.box.net/shared/e9mpr5qdoa9h16tdt1gsRight Flank:
http://www.box.net/shared/oa4llubye52vx0onchqoThe whole battlefield at the end of the turn:
http://www.box.net/shared/muugzvudcb0qal1gudebTurn 3:
Guess who won Priority again! He went first once more, back-pedaling with his Horde to try and prevent me getting rear charges with my Ghostly Riders. As you'll see, that only sort of worked, but he tried. Sauron moved to guard the Horde's right flank (what I keep calling the left flank) from impending charges, there being no other options left on that side to use as speed bumps (most expensive speed bump unit in any game for any system ever?). Eastern Cohort were still Disordered and just sat where they were. The Troll moved quickly to threaten the rear of my Carn Dum on the right flank. His Magic helped him a little, giving him more movement for the horde and Palling the Tainted Carn Dum so I had little to threaten him with on that side.
I got my right flank ghostly riders in for a rear charge of the horde, skirting along the edge of the board. Gulavhar went to dispatch the Troll, Buhrdur was completely forgotten about, and my Ghostly Legion and Orcs flew up right into the Horde's face knowing at least one of them would get to charge. For Magic, I got a super Sunder Spirit on his horde by Mighting a 5 up to a 6 from Khamul, leaving the Horde at a grand Courage 1, but everything else got negated by Will rolls.
Turn 3 Movement:
http://www.box.net/shared/12dbbf7aeabusbfkxkyvI hoped he would take the bait of the Orcs in his face, and he did: his shooting phase finished off my orcs completely (damn impostor betrayer). But I killed 14 of his orcs in return, using all 5 remaining might from Gothmog, Khamul, and the Betrayer to get the most out of Khamul's Leech Essence saves, now I was close enough to redirect them. Obviously my dead orcs did not return fire.
The Turncoat Strikes Again:
http://www.box.net/shared/ex78xbaagz3hsg0iyttiFights this turn were tricky mainly because I stupidly forgot about Heroic Charge and therefore didn't call any. Sauron charged the Riders on the left, but luckily the Troll decided to charge Gulavhar and failed his Terror test, so I charged him with both Gulavhar and Dwimmer's Men instead. In the centre an epic battle between the Orc Horde and the Spirit Hosts ensued, resulting in some pretty spectacular body counts for the Orcs, but also leaving the Spirits pretty seriously depleted of their already considerably thinner numbers.
Sauron, Dark Lord of Speed Bump:
http://www.box.net/shared/a55zxi1oobc5ad4ahy8xBig Mob Beatdown- The Before Pic:
http://www.box.net/shared/akyy5rnqngrppk631otgBig Mob Beatdown- The After Pic:
http://www.box.net/shared/6rxzpca5h0zr7jkxrc3qThe combat left the Orc Horde Disordered, which had me feeling pretty safe about my position. Gulavhar and friends beat up the Troll pretty badly, Gulavhar going into an Epic Rage on top of his already normal mind-state of "Homicidal Rage," and yet for some damn reason the Troll's head just wouldn't come off! He was left with an obnoxious 6 wound counters but still walking.
Walking Dead:
http://www.box.net/shared/b194ors2ssk76q3l6vd6Sauron killed 3 of the Ghostly Riders and left them disordered.
Turn 4:
Things started to wind down. His Horde regrouped, his Cohort was still disordered and just sat there playing with themselves. He about-faced with his Horde and tried very hard to Magic my last Ghostly Riders company to death, but I made
8 out of 9 Will of Iron saves, and only on his very last spell was I successfully transfixed. Sauron and the Troll just readied themselves for more killing, Sauron again proving himself to be probably the worst spell caster Middle Earth has ever heard of.
Time had been called so we were just going to finish this turn. Buhrdur finally showed up looking to pick a fight with Sauron. I moved both Carn Dum formations within 3" of the objective in case one of them was shot to death, set up Gulavhar to handle the zombie troll, and hid my remaining left-flank-ghostly-riders behind the big rock and away from the clutches of Sauron (since that formation was the one I declared as my "most expensive" formation, and I didn't want him getting the 10-bonus-point swing for finishing them off). Magic failed to stop the coming storm of arrows from the Horde.
His shooting easily dispatched Buhrdur. In the Charge phase, Gulavhar failed his Terror check and couldn't charge the Zombie Troll Chieftan for some free nomz/battle points. I have a history of hating Gulavhar for his depressing Courage of 4. Since that was the only charge to be had, we called it there.
Victor: Angmar
Final Score: 16-8
In the second round I came up against the Super Friends list! I haven't posted it yet because I'm super lazy, but we had only recently playtested the third round scenario, and things had gone quite badly for him. I had a good consistent way of beating him in an objective based mission. He took one look at me and just shook his head, and conceded rather than play it out, giving me full battle points. I believe you've seen his list by now so I won't re-post it.
Scenario: Battle for the Pass Deployment with Seize the Prize Objectives.
Special Bonus Battle Points for: killing an enemy Epic Hero (+3); killing an enemy Spellcaster (+3). Bonuses stack!
So here's how this works out: He forfeited, so I automatically got max points (it didn't really matter with only 4 people, but what the hey....). That's 5 for each of 4 objective markers (+20), and 3 for each of 10 Epic Heroes (+30), plus 3 for each of 8 Spellcasters (+24). Finally, +1 for killing his lone Formation.
So I got 20+30+24+1=75 points for that "game" that didn't get played. I honestly don't blame him for his concession; given the number of games we've played, and the recent success I've had against him, and the way the scenario worked out with his list, I probably would have ended up getting a good 60 or so of those points anyhow had we actually played, and it certainly wouldn't have been much fun for him.
That was it. The other guy brought Moria, which I wish I could have played against, because the list looked like it would have given me some trouble. There were quite a lot of very large formations in the army, the sort that could really soak up a lot of damage from my more "elite" companies, and then swing back hard. Strangely, he brought a Dragon model but didn't use it, opting for a Balrog instead. The Balrog was nicely painted while the Dragon was still bare metal, of course.
One thing I would have liked to change about my list is the Angmar Orcs. If I'd had the models, I would have used 6 companies of Sharkey's Ruffians instead, which would have given me 60pts extra for a third company in the Ghostly Legion formation to make them more durable in a fight. Also, I probably would have used The Undying instead of The Betrayer had it not been for the special rule in the first scenario.