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 Post subject: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 6:00 pm 
Wayfarer
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I have this problem lately while playing aaginst a friend of mine, dwarves(Gimli+Durin+Balin+warband ironguard+warband Khazad+Some random warriors with Shield and rangers) (Oh... and that damned Radagast who makes Durin unkillable)

I Run:

Galadriel
5 Elven Blade Galadhrim
5 Spear/Shield Galadhrim
1 Warhorn Galadhrim
1 Banner Galadhrim

Rumil
6 Elven Blade galadhrim
6 Spear/shield Galadhrim

Haldir
12 Elven Bow Galadhrim

Elven Captain + Horse + Shield
5 Galadhrim Knight + Shield

And finally Either Treebeard, or Legolas with a few WE

Two problems arise mainly,
Either I take no cavalry and get ENTIRELY overrun by KODA, or I do take them an dinstantly get the captain Panic Steeded off.
And
My treebeard gets his face transfixed off... Cant resist forever...

I want to ask 2 things,
First off, How can I make such a list atleast partially competative?
and secondly,
Is there any way in which such a dwarves list can actually be defeated at a similiar amount of points? (Because no matter his tactical mistakes, he keeps winning in an overwhelming way...)
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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 6:12 pm 
Loremaster
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I'd drop the banner and hornblower and the cavalry. Get Celeborn with a warband of troops in there. This will mean there is more than 1 "super" Hero on the field and he can't transfix both all the time. Maybe some Wood Elves with throwing daggers would help. Most of the time, the armour helps only a little.

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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 6:59 pm 
Elven Warrior
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Absolutely! One thing I picked up on there was you resisting transfix spells with Treebeard. Now if you were a low defence character or surrounded perhaps it might make sense resisting. But if Radagast tries to transfix Treebeard whilst your force is moving towards his and there is no danger, don't resist, save your Will. You can take Radagast out later by fighting a Heroic Combat or volleying early in the game (elven cloaks don't protect you from volley fire as you relocate the hits within 6" remember). Treebeard is fantastic at killing dwarves, 3 Strength 8 attacks wounding on 3s and 4s will quickly cause a hole in the enemy wall. Treebeard should be able to take out at least one of the Dwarven heroes, try to target Durin. Also remember Treebeard can throw stones.

Which Galadriel do you use? The magical one has the option to take a mirror. You can deploy this 6" towards the enemy and if ever your heroes are low on fate, she can Command them back towards the mirror to regain their fate. She also has the ability to cast Blinding Light, so you want to be in range of direct fire to take full advantage of this bonus. You can retreat 3" back to the mirror and shoot as the enemy closes.

Elven bowfire should be directed at the Rangers or Heroes. Radagast is Treebeards main threat so early volley hits would hopefully include him. Leave the cavalry behind if Radagast is always included in the enemy army.

Your entire army has higher Fight values than the enemy warriors so you should be able to win most of the combats and out-shoot him too. As far as I'm aware you Galadhrim Elves cannot take a warhorn but can take a banner.

You could ally in the Elf Havens and take Elrond, Elladan and Elrohir, Glorfindel etc. I would take the following list based on what you have posted so far, although I would take Elladan and Elrohir with Elven Cloaks and use them to flank either side of the enemy line. They are extremely cheap for 80 points each!

Last point, Gwaihir is a cheaper option than Treebeard but you could take another Eagle too for just 25 points more than taking Treebeard. Two Eagles cannot be transfixed in the same time so it might be a better investment than just taking Treebeard. They also move a heck of a lot faster than those pesky dwarves!

Galadriel with Mirror (155)
5 Elven Blade Galadhrim (45)
6 Spear/Shield Galadhrim (60)
1 Banner Galadhrim (43)

Rumil (70)
6 Elven Blade Galadhrim (54)
6 Spear/shield Galadhrim (60)

Haldir (70)
12 Elven Bow Galadhrim (120)

677 points

These are then your options...

Treebeard (190)
Gwaihir (125)
Eagle (90)
Legolas with Elven Cloak and Armour (105)
Elladan and Elrohir with Elven Cloaks (160)

So you could take Legolas, Gwaihir and an Eagle to fill the points or
Treebeard and Glorfindel perhaps or
Elladan and Elrohir & 12 Heavily Armoured Elves from Rivendell (Bows, Spears, Shields etc)

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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 7:21 pm 
Craftsman
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Don't take legolas, take thranduil He has an elven cloak built in and has an auto cast(i.e. no resist) natures wrath and terrifying aura, use it early to get the knights off those horses or knock down and trap dwarves. Drop the horn, you do not need it with courage 5. Drop some cav, they are expensive for elves. Maybe only 2 if you really want some.

Radagast has to deploy alone so try and shoot him.

Why take galadrim with bow? Just take wood elfs with bows, 1 point cheaper.

Your front line guys are only d4, drop the elven blade and get shields, then use wood elfs with spear to back them up(they can still shield too). He has a lot of S4, being d3/5 is better than 4.

Going d5 means S4 needs a 5 not a 4 to cause a wound. If you have your spear guys on the front line you are wasting points, spears are best for support.

His s2 bows only kill d5 on a 6, your s3 bows kill his d6/7 on a 6, but you hit more often so get as many archers as you can to whittle down the dwarves. Concentrate on the d5 rangers if you can. Getting throwing weapons on some of the woods elfs would also be a good idea.

You could drop the captain and get a storm caller for more natures wrath.


Warband 1 12/12
Galadriel
12 Galadhrim Warrior with Shield;
----
Warband 2 12/12
Haldir, Defender of Helm's deep
12 Wood Elf Warrior with Wood Elf spear;
----
Warband 3 12/12
Rúmil
12 Wood Elf Warrior with Elf bow; Throwing daggers;
----
Warband 4 12/12
Thranduil
1 Wood Elf Warrior with Banner
4 Wood Elf Warrior with Wood Elf spear;
4 Wood Elf Warrior with Elf bow; Throwing daggers;
3 Galadhrim Warrior with Shield;
----
Warband 5 11/12
Galadhrim Stormcaller
3 Wood Elf Warrior with Wood Elf spear;
4 Wood Elf Warrior with Elf bow; Throwing daggers;
4 Galadhrim Warrior with Shield;

20 s3 bows and s3 daggers
19 d5 front line
19 spears for support
2 spell caster and 1 auto caster

64 models 1000points

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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 8:11 pm 
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Thx for all the quick replies guys, As to some of your questions, I take the Galadhrim archers for their point extra defense, Lategame-ish, when all his troops have engaged, Defense 4 means a 5 to be killed by those nasty warriors instead of a 4, and I do indeed use caster galadriel, it forms a nice counter to getting massacred by Ironguard Throwing Weapon Charge.

I Am indeed dropping the cavalry, mathhammered a bit after your suggestions and they are indeed a bit overcostly, esp with radagast around,
Also I was wondering, what are you guys opinions on when to use elven blades as 2-handers, or to not take them at all?

Stormcallers indeed do sound nice to instantly knock out all those KODA for atleast a turn or two, However I dont get the idea of having both Throwing daggers AND Elf bows on WE, you can only use one anyways?
(Too bad Legolas - Haldir - 66 WE bows as a 750 pt'er is no longer allowed )
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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 8:23 pm 
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lorderkenbrand wrote:
As far as I'm aware you Galadhrim Elves cannot take a warhorn but can take a banner.


They can take a horn, the new command set has a model with one. But I wouldn't bother. It's only useful when fighting evil creatures that reduce courage (wraiths, dragon, Balrog, Sauron, or goblin drum). The banner isn't essential either. The new victory points might make it valuable, if you're playing the new scenarios, but if it's just a "to the death" game I wouldn't bother.

I think I like Jobu's list best. If you're down to archers in the late game, armour isn't going to help against all those S4 iron/khazad guard.
I like a few 2H blades, but not many. You're taking Rumil, my favourite combo for him is spear + Guard (pike) + 2H escort. Took out a troll chief in one turn with that combo :)
I wouldn't give up on cavalry entirely, there's nothing wrong with a fast mobile archery platform. They have Expert Rider, so they can benefit from the shield. You don't have to come close to Radagast, but you can run circles around him, and if he's ever alone you're so fast you might be able to take him out with a well-timed charge.
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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 9:29 pm 
Elven Elder
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Dwarf bows have 3str but only 18in range, just stay out of range and pepper them with shots. If they bring in Dwarf rangers they'll have better accuracy and range, but less str. Either way just move 3in and shoot. They'll either move 2.5 to shoot at something else or a full move to try and shoot you next turn, which if you keep moving 3in, they'll never be able to catch you up. Bring in some trees for your archers as well. The 50/50 chance of not getting hit is great and the fact that once the dwarves do get in the woods they'll be moving only 2.5 in means you choose your battles. Use your cavalry to go straight for Radagast, make sure that you deploy them as close to him as possible. 12in movement + not getting slowed down by woods means that you should catch him in just a few turns.

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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 9:41 pm 
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Draugluin wrote:
Use your cavalry to go straight for Radagast, make sure that you deploy them as close to him as possible. 12in movement + not getting slowed down by woods means that you should catch him in just a few turns.


I tried this once, ended up with cavalry stuck infront of a shieldwall, and the ones who reached him could not charge due to the damned Elven Cloak(Can only charge if move starts within 6" due to vision/charge rule :( so you need an extra turn to charge )

So Yeah, I think I'm just gonna leave out the cavalry, throw in a little more hard hitters(Elladan/Elrohir don't seem so strange from both a tactical and storyline POV as they travelled a lot, and are ofcourse terribly underpriced :twisted: )
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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 10:00 pm 
Elven Elder
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If they always get confronted by a shieldwall, use an eagle to get Radagast. They can just fly straight over the dwarves and can't have Panic Steed cast on them.

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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 10:06 pm 
Elven Warrior
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again you have to have a clear LOS or be within 6inch to charge an elven cloak. Even eagles struggle for that...
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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Wed Feb 29, 2012 11:10 pm 
Elven Elder
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Yes, but flying 12in at a time means that they'll get to that 6in pretty fast.

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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Thu Mar 01, 2012 2:37 am 
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cereal_theif wrote:
again you have to have a clear LOS or be within 6inch to charge an elven cloak. Even eagles struggle for that...


How so? The eagle is on a stand, doesn't that pretty much remove line of sight issues?
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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Thu Mar 01, 2012 8:03 am 
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As i am now starting a galadhrim army since i have been out of the game for 5 years, here's to hoping i never come across dwarves after reading your first post :-(
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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Thu Mar 01, 2012 9:43 am 
Elven Warrior
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whafrog wrote:
cereal_theif wrote:
again you have to have a clear LOS or be within 6inch to charge an elven cloak. Even eagles struggle for that...


How so? The eagle is on a stand, doesn't that pretty much remove line of sight issues?


If Radagast is directly behind someone then LOS will probably be affected. The stand included is only an inch high, but perhaps if the Eagle is positioned on a larger one it will have LOS.

I was just checking out Radagasts spells, he is pretty formidable! Does anyone know where I can find the range of these unique ones, I can't seem to find that info :?

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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Thu Mar 01, 2012 5:37 pm 
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An inch high stand does not work that well vs elven cloak. Remember if ANY part of hte model is concealed the model is invisible for the purposes of shooting and charging and magic.
If they place a couple of models around him radagast can be unchargable from range.
Also remembering you have to be able to see clearly at teh start of your move phase. So the inch high stand only removes your own men from the equation.
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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Thu Mar 01, 2012 6:25 pm 
Elven Elder
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They all have standard range.

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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Fri Mar 02, 2012 7:25 pm 
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lorderkenbrand wrote:
(elven cloaks don't protect you from volley fire as you relocate the hits within 6" remember).


Not according to the Games Workshop events team. It was ruled at Heroes of Middle Earth (GT) that a model in an elven cloak may not be hit by volley fire, unless he was the last possible target.

Read as Written the rule for an elven cloak is "[fluff about melting into the background]...This means enemies may not charge, or shoot the wearer, or target him with magical powers at rangers greater than 6" unless they have a completely clear view of the target"

I didn't agree with it (although it made my sentinel/Legolas combo pretty much unkillable) but that's the way it was played that tournament.
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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Fri Mar 02, 2012 7:55 pm 
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GT rules often differ from GW official rules and faq's.

Unless they have changed it with the new rules and new FAQ's, the models can be hit in a volley, and by Legolas' auto shot.

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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Fri Mar 02, 2012 11:34 pm 
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The newbie wrote:
lorderkenbrand wrote:
(elven cloaks don't protect you from volley fire as you relocate the hits within 6" remember).


Not according to the Games Workshop events team. It was ruled at Heroes of Middle Earth (GT) that a model in an elven cloak may not be hit by volley fire, unless he was the last possible target.

Read as Written the rule for an elven cloak is "[fluff about melting into the background]...This means enemies may not charge, or shoot the wearer, or target him with magical powers at rangers greater than 6" unless they have a completely clear view of the target"

I didn't agree with it (although it made my sentinel/Legolas combo pretty much unkillable) but that's the way it was played that tournament.


Aye that's bad! The volley fire rule allows for hits to be allocated to any model within 6" of the target. ANY models surely means even ones with Elven cloak. Afterall there is no aiming involved. It even allows for models to be hit that are in combat and allocating more hits to larger creatures or a mount and his rider. There is no reason why a stray arrow woundn't hit someone hiding nearby... ah well :roll:

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 Post subject: Re: 1000pts elven army getting slaughtered?
PostPosted: Sat Mar 03, 2012 1:16 pm 
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The reason is that people(Blackmist...*cough*) can exploit it.

E.g. make 2/3 blocks of volley fire and thus get 2 or 3 hits on legolas per turn.
This does not seem right as the upgrade is a 10pt upgrade.

If you think that the elven cloak means you cannot see them there, so the chances of a stray volley hitting them is less.

The GT ruling is good as it allows for it to stray only if no other targest are available. So in theory you can still do this by having larger blocks...
Though now with warbands I don't think it is such a big issue as I think we will see fewer 75models 25bows +heroes with bows appearing.
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