WhoelsebutHaldir wrote:
How about:
"Dwarvish weaponry:Men of dale may re-roll scores of 1 while trying to wound orcs,Uruk-hai, and goblins"
And
"Men and Dwarves together: if a Man of dale is in a fight that also includes a dwarf, the man of dale may re-roll scores of a 1 and 2 while attempting to wound orcs, Uruk-hai, and goblins"
From a fluff perspective I like both rules, but (as Hashut points out) practically speaking it's odd that they would get those rules and dwarves wouldn't.
However, and especially because both the book and movie emphasize the close ties between Dale and Erebor, I think a bonus that kicks in when in the same army as dwarves would a) reinforce thematic play, and b) allow them to stand out a bit while not adding special rules willy-nilly "just because." Perhaps a +1 courage bonus when fighting alongside dwarves, or even just justifying their higher F value as the result of training and fighting with weapons of exceptional craftsmanship (in the same way that a Dragon Knight or Dunedain's defense is not a special rule, it's just part of his profile, but it's given a background justification all the same).
Draugluin wrote:
Sure, they should be skilled, but more skilled than men who spend their entire lives fighting against evil? There is no way they should be more skilled than Gondorians or as skilled as Numenorians.
Based on the way they're written in the books, pretty much all men are underpowered in the game and all orcs are overpowered, but given depictions in the movies (what very little we get of them) the Numenoreans weren't uber-fighters or anything.
The argument that "because they've been fighting their entire lives" doesn't really sit with me - can't the same be said about almost every group in the game?
Draugluin wrote:
I could see them having a special rule to reflect their mercenary status as being along the lines of they gain an advantage based on who they face...
From a mercenary background perspective, I kind of like the idea of adaptive tactics against different foes, but doesn't this sort of invalidate your earlier complaint about them being as good as Numenoreans? That rule would make them as skilled as Numenoreans at fighting when they need to be, and
better than Numenoreans at several other things, when it suits them. Instead of being the same as Numenoreans, this effectively makes them better, because they get helpful bonuses when said bonuses are most useful without having to pay the full point cost of just having a better statline.