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 Post subject: Eomer, MotR vs Eomer, KotP
PostPosted: Tue Mar 12, 2013 4:55 pm 
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Hopefully, not too obvious a question, but for 30 more points (when comparing mounted versions and the former having max gear) KotP seems so much more superior, is it ever worth taking MotR?

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Tue Mar 12, 2013 6:13 pm 
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Sure, if you don't have 30 points to spare :) Also, he's still F5, so it depends what you're up against.
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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Tue Mar 12, 2013 8:11 pm 
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If I remember correctly, MotR had more different weapons available than KotP. I think I remember that he could take a bow, throwing spears, shield and horse, which is more than KotP can.

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Tue Mar 12, 2013 8:39 pm 
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Goldman25 wrote:
If I remember correctly, MotR had more different weapons available than KotP. I think I remember that he could take a bow, throwing spears, shield and horse, which is more than KotP can.



You do remember correctly 8)

So far, in my limited number of games, I've taken Eomer, MotR mainly because it frees up more points in my force for things like throwing spears but I'm looking to give KotP a go so working out if he's worth those extra points or whether it's better so have the whole force have throwing spears?

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Tue Mar 12, 2013 11:14 pm 
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Well KotP is pretty badass. For the extra 30-ish points you get an extra Attack, Wound, Will and Fate Point, plus Strength 5 when he charges. Nasty stuff!
Its definitely worth a trial run. See which you prefer to use.
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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Tue Mar 12, 2013 11:19 pm 
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Orome wrote:
Well KotP is pretty badass. For the extra 30-ish points you get an extra Attack, Wound, Will and Fate Point, plus Strength 5 when he charges. Nasty stuff!
Its definitely worth a trial run. See which you prefer to use.


Thought as much! Anybody have any experience of using him? How does he perform as far as heroes go?

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Wed Mar 13, 2013 1:31 am 
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How would people feel if someone were to use the original The Two Towers era Eomer model as the Knight of the Pelennor?

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Wed Mar 13, 2013 5:51 am 
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Thermo - spend the 30 points on him - that extra attack and wound will be SO useful, and the Fate for that matter. He's likely to be your army leader in most games, so survivability is paramount. Add to that the fact he is far killier is a bonus (S5 on the charge - AMAZING! Also, how often will he be in a combat whre he charged? Damned near always!)

For throwing spears for the rest of the force, you can drop one or two riders and that should free up what you need.

As for the comment about only F5 - as ever, I'm still not TOO fussed about the Fight value, but even so, with Heroic strike now in the game, it doesn't make a blind bit of difference if he's only one point of Fight lower than most of his opponents' heroes (A.K.A. Mine - I think the other guys mostly have F4/5 heroes in their armies...).
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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Wed Mar 13, 2013 10:56 am 
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Lord Hurin wrote:
How would people feel if someone were to use the original The Two Towers era Eomer model as the Knight of the Pelennor?


I personally wouldn't mind it. I'm not a great fan of the KotP model and there is no version of him on foot either, so I wouldn't mind anyone using the old Two Towers pose instead.

Hashut's Blessing wrote:
As for the comment about only F5 - as ever, I'm still not TOO fussed about the Fight value, but even so, with Heroic strike now in the game, it doesn't make a blind bit of difference if he's only one point of Fight lower than most of his opponents' heroes


Agreed. Unfortunately, we've never had a Fight Value 6 hero of Rohan, but Eomer KotP is a tough model who isn't too far behind Imrahil in terms of stats. He's still the most badass hero Rohan has to offer!
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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Wed Mar 13, 2013 1:54 pm 
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I generally take KotP at about 750-1000 points and I definitely think it's worth it. The extra Wound, attack and Fate are all stats that you would want to add to MotR and his Devastating Charge rule is great. 4 attacks (when charging mounted) at S5 is really impressive and with his cavalry knockdown he has a good chance of dealing a lot of damage. An often overlooked fact is that his armoured horse also gives him a bit more durability against evil bowfire.

The only real gripe is his F5 which puts him at a big old disadvantage against even the most basic enemy monsters (cave trolls etc.) and ties him with Isengard captains half his cost. As has been pointed out Heroic Strike can help with that these days but it still uses up precious Might although careful use of Gamling and the Royal Standard can mitigate this. I find having a centre of KotP, Gamling with Standard and fully tooled up Theoden can pack quite a punch as well as being fluffy (the only cheesy concession I make is that I make KotP my leader over Theoden).

As for using one Eomer model to represent the other I see no problem with this (particularly given that there's no KotP on foot) and at last year's HQ doubles tournament they allowed it as a legitimate proxy as he looks the same (if you model him a shield). Presumably in the same way you could use Saruman the White as Saruman etc.

I'm also a big fan of the KotP model which helps my decision!

I know Damian on here is a big fan of the MotR though so I expect he'll turn up soon in mini-Eomer's defence! :-)

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Wed Mar 13, 2013 4:30 pm 
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Yeah, I had to use heroic strike to win the fight against Balin to get the wound in the last game!

That was Marshall of the Riddermark so look forward to giving what looks to be Rohan's most powerful profile (KotP) a run out tomorrow night.

I'll let you all know how he gets on!

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Wed Mar 13, 2013 4:41 pm 
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Lord Hurin wrote:
How would people feel if someone were to use the original The Two Towers era Eomer model as the Knight of the Pelennor?

I wouldn't be bothered, as long as you make it clear which profile he's using. Ideally, you could give the model a cloak or shield, but it's in no means necessary. With no foot model, no opponent's gonna be that bothered if you use a different version of the same character as a substitute. :theoden:

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Wed Mar 13, 2013 4:51 pm 
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I wasn't going to say anything, but now I feel that I have to. :P

MoTR is not as deadly as KoTP.............but, he is worth his points if you just want a relatively cheap 3-might hero. If you need to find the points for an extra Son of Eorl, a banner, or 60% of a King's Hunstman then taking MoTR over KoTP probably won't ruin your army's effectiveness and is better than dropping troop numbers. Remember, while KoTP gets S5 on the Charge, a Son of Eorl can do piercing strike all the time.

And before anyone says "but Erky is soo much better, blah, blah", yes I like Erky too. Erky provides buffs and is incredibly useful for his points. MoTR has a point of will and fate extra and that makes him more resilient and better suited to be the army's leader, so why not take both.

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Wed Mar 13, 2013 5:00 pm 
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Damian wrote:
MoTR has a point of will and fate extra and that makes him more resilient and better suited to be the army's leader, so why not take both.


In addition to this I find it's better to NOT have Erky as your leader as he'll get less shooting/magic targeted at him (people try and kill the leader for the VPs) meaning he's more likely to be around with his horn of wonder for the end game.

So yeah, Erky and Eomer are far from mutually exclusive.

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Thu Mar 14, 2013 1:05 am 
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Anyone who had a go at you for using Eomer model 1 as Eomer model 2 is, ultimately, someone I wouldn't want to play with. They have the same wargear, are the same guy and so on. It's like saying Aragorn from Weathertop can't be used as Isildur's Heir. He IS still Isildur's heir and has the right equipment...

Also, anyone not taking Erky in their games as Rohan is just being silly, IMO, lol :P But the discussion is about Eomer. As said, mini-Eomer is good for his points, but I'd rather have the extra durability for my leader (let's face it, he's the most survivable for them, so should be the leader) than +1 model - personal tate, but there ya go :D
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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Thu Mar 14, 2013 5:57 am 
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Remember that Eorl is better than MoTR. I would even take Eorl over KoTP every time. It does saves some points and you get a very decent hero.

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Thu Mar 14, 2013 8:31 pm 
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Denizen wrote:
Remember that Eorl is better than MoTR. I would even take Eorl over KoTP every time. It does saves some points and you get a very decent hero.


For many of us though the period difference is an important factor (I miss LoME, even with it's flaws... :( )

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Thu Mar 14, 2013 10:11 pm 
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Beowulf03809 wrote:
For many of us though the period difference is an important factor (I miss LoME, even with it's flaws... :( )


That's the only part of LoME I miss :)
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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Fri Mar 15, 2013 12:14 am 
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Well, KotP was a boss tonight on first use of the profile. Feels like a real powerhouse of a model :) very "Killy"

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 Post subject: Re: Eomer, MotR vs Eomer, KotP
PostPosted: Fri Mar 15, 2013 2:42 am 
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To be honest having multiple profiles for the same character bugs me a bit. I understand it for someone like gandalf the grey to gandalf the white. But Eomer? Eomer is Eomer is Eomer.

But that's just me.

Anyway to answer your question, i guess it depends on how many points you have to spend. small force use small eomer, larger force go the big one :)

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