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 Post subject: Army Suggestions
PostPosted: Fri Apr 12, 2013 3:03 am 
Wayfarer
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Hello, I am new to this, but I've seen alot of people (youtube) playing it, and it seems interesting. I would like to get into it, but I have a limited budget and was wondering, what is the best army to start out with? I want one that is on the cheap end, yet fun to play as and paint. Any suggestions?



P.S. As I said... I am new... as in newborn baby new, If you throw a bunch of acronyms and stats in my face I will not know what the Devlan Mud you are talking about. All I am wanting is just a few good suggestions for a startup.

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 Post subject: Re: Army Suggestions
PostPosted: Fri Apr 12, 2013 4:30 am 
Craftsman
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honestly if the cashola is an issue, as it is for a lot of us on here, i'd scout on ebay and see what you can pick up on the cheap side. I tend to see uruk hai warriors on there for reasonable prices pretty often.

Just don't outbid me on anything please :)

Do you prefer being good or bad ?

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 Post subject: Re: Army Suggestions
PostPosted: Fri Apr 12, 2013 10:05 am 
Elven Warrior
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If you want to buy cheap models from GW I think that wood elves would be the best choice as none of their figures are in finecast at the moment. :) This army is however quite difficult to play but you'll get used to them :)

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 Post subject: Re: Army Suggestions
PostPosted: Fri Apr 12, 2013 3:02 pm 
Ringwraith
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Any army that has a good plastic box set is a nice cheap way to start. You can modify a model to be a captain quite easily. Wood elves, Galadhrim, Gondor, Rohan, Harad, Uruk hai (both legion and scouts), Orcs (normal and Morannons), Goblins (Moria and those other ugly things)...all of these have a good plastic box set.

Technically Easterlings have a plastic box set, but they have the worst configuration. Their strength is their phalanx, but you only get a couple in each box.
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 Post subject: Re: Army Suggestions
PostPosted: Fri Apr 12, 2013 4:10 pm 
Loremaster
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Before i start, i'd like to just point out that how this game works is that you have a pool of points predetermined by both players, and every model you want to use in your army costs a certain amount of points. There are 2 types of models in this game, heroes and warriors. You must have a hero for every 12 warriors in your army, and then section these 13 models (or less) into a 'warband'. Any good army can ally to any other good army, and any evil army may ally to any other evil army.

Here is a brief, simple, breakdown of each army/sect of the game:

Evil Armies: Will almost always outnumber good, and maybe even outnumber them with better troops. This is because the evil profiles are generally quite vanilla, they do what yo want them to do, and you pay the bare minimum in points for them as a result. I.E: Compare a feral uruk hai to a dwarf khazad guard, they are both 'shock troops', and share many identical stats, however the khazad guard has a special rule that affects his courage statistic (a non combat related statistic), but the feral uruk hai does not, and has 1 more attack (essentially meaning it rolls twice as many dice in combat - something very important), and the feral only costs 1 point more despite having such a huge advantage in terms of it's combat prowess.

Evil armies have a wide variety of heroes that can fill out almost any roll whether it be nullification, combat, and, (almost exclusively to evil), have a nice selection of heroes that can boost the combat efficiency of nearby troops, and reduce enemy models fighting prowess.

Good armies: I have found that good models generally pay a little extra for a subtle special rule that may or may not come in handy - such as the khazad guards 'bodyguard' rule. And these rules generally give the model survive-ability in the later parts of the game. For example: every elf model has the 'woodland creature' rule, which basically means that they can walk through forests and wooded ares without penalty. This rule is likely incorporated into the models points cost, despite not making them a more formidable combatant, but can be a game breaker if you find yourself needing to get certain models to certain objectives. Your elf can rush through the woods with ease, while the enemy is stuck moving through them at half speed.

Because of good models paying for these 'subtleties' in their points cost, it is important you do play the one of the 6 'standard' scenarios in the rulebooks, with terrain, as opposed to just throwing two armies at each other with no objective, and no scenery to maneuver your models. Good generally suffers greatly if the aim is simply to decimate one another into oblivion. Another big drawback is that no good army (besides elves) has heroes that can do any sort of magic, which is a rather integral part of the game, meaning you are forced to ally in a wizard (none of whom can lead troops) to eat up your points if you want to use magic.
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 Post subject: Re: Army Suggestions
PostPosted: Fri Apr 12, 2013 9:27 pm 
Wayfarer
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Do you prefer being good or bad ?[/quote]


I usually prefer bad (specifically uruk hai) although, i was kind of looking at gondor too.

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 Post subject: Re: Army Suggestions
PostPosted: Fri Apr 12, 2013 9:38 pm 
Loremaster
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Uruk hai and gondor are both 'rank and file' armies that work by simply having a really solid shieldwall going on with plenty of spear support. Uruk Hai are infinitely better though.
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 Post subject: Re: Army Suggestions
PostPosted: Fri Apr 12, 2013 9:45 pm 
Wayfarer
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Ok, thanks for the help.

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