As was revealed at the end of the previous scenario, Merry almost died, if not for the recovery reroll thanks to the good side victory, and for the +1 healing bonus of Aragorn. Frodo, Sam and Gandalf also managed to regain the lost wound, and Aragorn recovered two might points. Gandalf, however, did not get any might back, and only two of the five used will points were recovered. The Ringwraiths recovered many lost will points, but not all. The Witch King has 6 points of will, while the Undying has four, the Shadow Lord has 3, and Dwimmerlaik has 2. The rest have 5 will each. With these values, we start our eighth scenario, the flight to the Ford of Bruinen. This is the overall board setup:
The board is a bit wider than specified in the Journeybook on the west side of the River Bruinen; we consider the edges of the woods to mark the northern and the southern limits of the actual playing area.
The evil side begins with five Ringwraiths (the Witch King, Khamûl, the Knight of Umbar, Dark Marshal, and the Tainted) in hot pursuit of Arwen and Frodo. The Nazgûl have only one objective clear in mind – kill Frodo and regain the Ring for Sauron. The good side needs to slay all the wraiths in order to win the game. Naturally, for our campaign, the survival of Frodo is quintessential, meaning more flight than fight for Arwen.
Turn 1 – good priority. The first turn begins with Arwen riding like wind, carrying Frodo towards the River Bruinen and the relative safety of the eastern shore. The remaining members of the proto-fellowship emerge from the western board edge, and remembering the humiliation at Amon Sûl, Gandalf has a bone to pick with the Witch King. The Grey Pilgrim starts the turn strongly by immobilizing the leader of the Nazgûl, after which the wizard charges the Dark Marshal. Aragorn, in turn, charges Khamûl, and Sam & Merry charge the Tainted. Pippin, unfortunately, loses courage in the sight of so many black-hooded figures. The Knight of Umbar ignores the fights behind him – he is fixed on the Ringbearer as he tries to catch the fleeing elf. The fighting wrights are all victorious, and the Tainted wounds Sam.
Turn 2 – evil priority. The Knight of Umbar spurs his tired horse a bit too much… his ride falls dead and throws the Nazgûl to ground and this knocks him prone. On the south side of the road, the same fate befalls the Tainted – but he fares better and stands up, albeit a bit dazed. The Witch King, Khamûl and the Dark Marshal all advance and stay on their horses.
Arwen continues her dash towards the ford. Meanwhile, Aragorn is still within charging distance of Khamûl, and Gandalf continues to show that today he is not a conjuror of cheap tricks – his sorcerous blast knocks the Witch King off his horse. Satisfied, the wizard charges the Tainted. The hobbits move bravely closer to the Witch King, who is now on foot. Gandalf loses his duel, but is not harmed by the Ringwraith and his seeping decay. Aragorn, in turn, manages to slay both Khamûl and his horse with swift blows of his ranger sword.
Turn 3 – good priority. Arwen rides down the bank and into the ford…
Far behind, Gandalf continues dealing double trouble for the Ringwraiths as he immobilizes the Tainted and charges the Dark Marshal (no victory but no wound, either). Aragorn closes in on the Knight of Umbar, but the wraith does not care for the exile – the Knight gets up and continues towards the ford and his ultimate prey. The Witch King, similarly, completely ignores the hobbits and rushes eastward.
Turn 4 – good priority. Aragorn charges the Knight of Umbar, while Gandalf immobilizes the Witch King and charges the Dark Marshal. Sam takes advantage of the spell-weakened Witch King and charges him. The Tainted single-mindedly continues his pursuit. The Knight is victorious, but Aragorn manages to parry his blow. Gandalf wins his duel, but fails to dispatch the Dark Marshal. Sam, unfortunately, fails to win even against the immobilized Witch King – luckily, the dazed wraith does not strike him.
Turn 5 – good priority. Aragorn charges the Knight of Umbar yet again. Gandalf attempts to immobilize the Witch King, but the Nazgûl manages to resist the spell. The wizard is so surprised at this that his courage fails and he is unable to charge the Dark Marshal. The three hobbits, however, shout “for Frodo” and surround the Witch King. The Tainted and the Dark Marshal continue the pursuit of the Ringbearer, and suddenly, they are joined by the Dwimmerlaik and the Undying appearing from the woods in the north and south, respectively.
The delight of the wraiths is short-lived, however – after several duels, Aragorn finally kills the Knight of Umbar.
On the south side of the road, the hobbits win against the surrounded Witch King – his final thought is “oh no, not again” as Pippin manages to slay the leader of the Nazgûl for the second time!