Dr Grant wrote:
...
I have to admit I disagree with a bunch of stuff here. But first let's focus on what I agree with :
Vrasku is really good and should be picked in any points battle since he is cheap and gives you access to 3 Might and good shooting.
A normal captain with D7 to be your leader or Sharky and Worm fit really well for 500 points too, alternatively you could use a shaman even though I would prefer more might through a captain.
At 700+, I think Saruman (with Grima or not) is mandatory. Behind the lines he will be well protected and it won't alter his efficiency. You won't lose him easily.
Howerer, here is where I diverge :
Lurtz and Ugluk seems a bit subpar to me. I enjoyed Ugluk special rule till I actually played him. Through 3 tournaments (500 each), I have never use his rules. Either I wasn't under 50% (quite often) or it wasn't worthwhile. As for Lurtz he won't be in your "shooting" warband as you'll pick Vrasku
Thus you will not be able to use bow that often, he will use his full mouvement. If you use Lurtz or Ugluk to be your leader, a D7 captain or a magician is better to protect those "victory points". And if you want a damage dealer, Mauhur is incredible.
Dr Grant, I think Mauhur is amazing. He can deal with many under 100pts hero easily and even more if you play Sharkey/Saruman according to the format. With his 8" mvt he can sneak behind the lines and target spears and bowmen who either will be low armoured (4+ to wound) or heavily (5+ top). Enjoy charging them two at a time he grinds them so fast... I always play some marauders with shield (to protect them from bow damage and/or to shield with them to keep an objective as long as possible). Their manoeuvrability is very valuable as soon as there are objectives to capture. That's why I think Mauhur is that good and one should pick him.
Let's hope my english isn't too bad to be understandable, it has been difficult to translate ideas sometimes