All times are UTC


It is currently Thu Dec 12, 2024 7:46 am



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: The Necromancer: Ideas on How to Make Him Work
PostPosted: Wed Dec 18, 2013 5:31 pm 
Wayfarer
Wayfarer
Offline

Joined: Thu May 31, 2012 4:48 pm
Posts: 27
I was wondering what people thought about how to building a list around the Necromancer! So he's pretty pricey, so I may want some cheaper troops and heroes around him. That being said, I want to keep him away from combat and using his spells to turn the battle.

He ca upgrade your orcs and your orc captains so i figure I want some of those. With The Hobbit supports can lend their Fight value. Keeping that in mind I think a stronger and more defensive Morannon supported by the higher Fight value orc could do rather well. I know that the two of them together aren't exactly cheap but I hope they are effective.

I like Morannon Orc captains and generally if I use orc captains they are Grishnâk or Gorbag. A few extra points for the extra Might has been worth it and I have the models for them. Should I use the upgrade orc captains and replace the extra Might with higher F/S?

I haven't used archers often, especially as I can no longer volley, but would the Shoot value make them worth it? Hardly what we would call 'good' but better than usual.

Could I make a decent force based off Necromancer, a couple upgraded captains and a few warbands of orcs and Morannon or should I find a way to throw in a troll for some extra punch. I love Nazgûl, but I'm not sure how needed they are with their boss on the field.
Top
  Profile  
Reply with quote  
 Post subject: Re: The Necromancer: Ideas on How to Make Him Work
PostPosted: Wed Dec 18, 2013 6:02 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Feb 24, 2012 11:28 am
Posts: 1389
this deserves a long explanation combining whats best with the necromancer, hes a tricky model you know, but takes huge effect is you affect your oponent psycology, other creatures that favour on his eyes and help you out are the dead things or animals that can debuff stuff around like bats, spiders, specters, shades, barrow wights and all sorts of non directly dmg affecting things, as for the rest I would give cannon fodder, hordes of orcs, shooting is bad already so meh I dont think you really need it unless you wanna keep it themed**
Top
  Profile  
Reply with quote  
 Post subject: Re: The Necromancer: Ideas on How to Make Him Work
PostPosted: Wed Dec 18, 2013 8:03 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Wed Nov 06, 2013 2:38 pm
Posts: 117
The first thing I would say is: take the dark lord sauron!
He is way better at everything.
Then, to earn these guys cost back, take a taskmaster.
Drop some channeled chill souls(hits on every model within 3") on strategic places,
and you will decimate your enemy before he gets to you.
That will give you an amazing advantage,
because your oponent will not hold back and shoot.
Top
  Profile  
Reply with quote  
 Post subject: Re: The Necromancer: Ideas on How to Make Him Work
PostPosted: Wed Dec 18, 2013 8:12 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Fri Apr 13, 2012 4:22 pm
Posts: 180
Use a maximum of channelled chilled soul. It really is impressive how much damage it does when your opponent don't expect it.
Top
  Profile  
Reply with quote  
 Post subject: Re: The Necromancer: Ideas on How to Make Him Work
PostPosted: Tue Dec 24, 2013 9:33 am 
Craftsman
Craftsman
Offline

Joined: Fri Jan 27, 2012 1:21 pm
Posts: 338
Location: Diest
Bernardo wrote:
The first thing I would say is: take the dark lord sauron!
He is way better at everything.
Then, to earn these guys cost back, take a taskmaster.
Drop some channeled chill souls(hits on every model within 3") on strategic places,
and you will decimate your enemy before he gets to you.
That will give you an amazing advantage,
because your oponent will not hold back and shoot.


I've seen this one before :-D .

_________________
Backlog:
21/01/2015: still 319 Models to paint or 27,01%
30/12/2016: Somehow the backlog has risen up to 900+ models :/
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: