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Maybe I could also make use of that artillery dice that came in my GW dice pack for direction of the tree falling on a "bullseye" result the monster's player chooses the direction. The randomness because the monster isn't aiming the tree or particularly caring where it falls.
That would work well. I would suggest the D6 like a jump test. On a 1 the tree falls on the monster. On a 2 or 3 the tree falls to the left. On a 4 or 5 the tree falls to the right. On a 6 the tree falls where the monster wants it.
Highlordell wrote:
Nice idea James, I used to have alot of fun on ROTWK ripping trees out of the ground with Trolls.
You don't have the LOTR ROTK Best of White Dwarf Magazine by any chance do you? Because there are rules for ents for all different species of tree, I think there's about 12 or something.
I think the defence is fine because if it was too high no monster would risk moving through them rather than just going around because the chances of it getting stuck and wasting a move would be too high.
I agree. The trees are not going to fight back unless something wakes them up.
WYSWG and trees
Wire brush trees should have the low defense value. The GW wood and larger models should have special/different values depending on the scenario.
Trolls rampaging in an Hobbit orchard or vineyard or Trolls trying to rampage in Fangorn Forest are suggestions. What would happen in a spider infested tree?
A dragon would be interesting. How would you go about setting woods on fire?