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 Post subject: Is this balanced fairly?
PostPosted: Sun Feb 02, 2014 4:01 am 
Kinsman
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Campaign friends and I are doing. I am providing all models -_- so I had to set up the whole thing. Please review it, and give me criticism and suggestions as I am sure this is flawed.

The good wish to hold Antioch- ruins of a once great city. The evil want to overrun it, and use it as a staging point for the fall of Middle Earth. Antioch is a strategic masterpiece; in position to strike out against Lothlorien and cross over the Misty Mountains; able to reach Rhovaion and Erebor, Isengard and Rohan, Gondor and to an extent, Mordor and the east and south, Dol Guldur and Mirkwood, and anything in between. If evil holds this, all of Middle Earth is jeopardized. If good holds it, evil can be thwarted from advancing.

Terrain:
Grassy-woodland with city ruins in middle. Walls outside Antioch can be scattered a bit, but not much.

Points: 1700

Deployment:
Good gets to send force into Antioch, and get 2 siege ladders to enter. However, all other good models must wait 3 turns before deploying, and even then must reach Antioch from in between 2 corners. Evil is same.

Goals:
Good wins if they survive 15 turns in control of Antioch. If they do, they can survive longer for bonus.
Evil wins if they survive 15 turns in control of Antioch. If they do, the can survive longer for bonus.
A tie is if neither side can control Antioch.

Special Rules:
Flag of Antioch
In the middle of the ruined city, a flag of the now defunct kingdom still stands. If two models from the same side are within a 3" range of the flag, Antioch is theirs. If models from both sides are in range it is neutral, as if no one is in it. If it is neutral or evil, that turn doesn't count for good victory. If only one model from either side are left, Antioch can't be controlled and the game is a tie. Whatever side controls Antioch can move freely through either gate. If neutral, ladders must be used to enter.
Siege of Antioch
Ruined gates and walls can still be of use to the side that controls Antioch. The game is considered a siege.
The Tides of Battle
If either side is reduced to a quarter size, all models on that side must take courage tests.
Prideful Warbands: Each side nominate a warband to extend to 18 troops. Also, special troops can take command of Warbands


Forces:

Good

Battlecry Regiment

Swords of Justice
Boromir
12 Warriors of Minas Tirith

Swords of Punishment
Faramir
Damrod
3 Osgiliath Vets
8 Guards of the Fountain Court

Iron Company

Skirmishers of Erebor
Captain of Erebor
12 Warriors of Erebor

Fist of Erebor (Prideful warband)
Grim Hammer Captain
12 Grim Hammers
6 Khazad Guard

King's Vanguard
King's Champion
2 Heralds
4 Iron Guard
3 Vault Team


Vault Team Delta
Shieldbearer
3 Vault Team

Gimli's Kin
Gimli
12 Dwarf Rangers


Prince's Outriders

Prince's Guard
Theodred
3 Royal Guard

Alpha Division
Mounted Banner Bearer
12 Warriors of Rohan

Beta Division
Banner Bearer
12 Warriors of Rohan

Evil

Saruman's Hammer

Sappers of the White Hand
Uruk Captain
Uruk Siege Force
2 Berserkers

Enforcers of the White Hand
Mahur
6 Uruk Scouts

Vanguard of the White Hand
Ugluk
6 Uruk Scouts

Wrath of the White Hand (Proud Warband)
Uruk Shaman
6 Feral Uruk
6 Uruk Berserkers
2 Isengard Troll
3 Wildmen
1 Uruk Banner Bearer

Battalion of Blood
Lurtz
10 Uruk Warriors

Battalion of Suffering
Vrasku
8 Uruk Crossbow


Goblin Raiding Party

Marauders of the Misty Mountains
Goblin Captain
9 Goblins

Bringers of Chaos
Goblin Captain
9 Goblins

Harbingers of Torment
Moria Goblin Captain
12 Moria Warriors


The Dark Lord's Ravagers

Narzug
12 Hunter Orcs

Gundubad General
12 Orcs of Dol Guldor

Mordor Orc Shaman
6 Mordor Orcs
2 Black Guard

Shagrat
6 Mordor Orcs
2 Black Guard

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Last edited by N00bie_Boy on Sun Feb 02, 2014 3:53 pm, edited 1 time in total.
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 Post subject: Re: Is this balanced fairly?
PostPosted: Sun Feb 02, 2014 5:55 am 
Elven Elder
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30 turns? That is quite long. Also both sides will need more siege equipment. Why do the good side have to wait 3 turns before deploying?

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 Post subject: Re: Is this balanced fairly?
PostPosted: Sun Feb 02, 2014 6:42 am 
Kinsman
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SouthernDunedain wrote:
30 turns? That is quite long. Also both sides will need more siege equipment. Why do the good side have to wait 3 turns before deploying?

Ok, I'll take more equipment, just don't want to go bankrupt on this battle. And evil has the same rules as good, so except one force must wait 3 turns as well.

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 Post subject: Re: Is this balanced fairly?
PostPosted: Sun Feb 02, 2014 12:00 pm 
Craftsman
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That depends. Are they likely to stumble across that most rare of artefacts, the Holy Hand Grenade of Antioch?

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 Post subject: Re: Is this balanced fairly?
PostPosted: Sun Feb 02, 2014 3:49 pm 
Kinsman
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Goldman25 wrote:
That depends. Are they likely to stumble across that most rare of artefacts, the Holy Hand Grenade of Antioch?

Lol, I'll just blow Isengard out of the sky!

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 Post subject: Re: Is this balanced fairly?
PostPosted: Sun Feb 02, 2014 3:59 pm 
Kinsman
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SouthernDunedain wrote:
30 turns? That is quite long. Also both sides will need more siege equipment. Why do the good side have to wait 3 turns before deploying?

Also, what equipment do you recommend?

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 Post subject: Re: Is this balanced fairly?
PostPosted: Sun Feb 02, 2014 7:51 pm 
Elven Elder
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Battering Rams, More Ladders, siege engines.

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 Post subject: Re: Is this balanced fairly?
PostPosted: Sun Feb 02, 2014 10:38 pm 
Kinsman
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SouthernDunedain wrote:
Battering Rams, More Ladders, siege engines.

Ok. Is the Mordor Siege Bow worth it at all?

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