Quote:
Parthian shot: High Elf Scout Riders may shoot even if they have moved their full 10".
This would be ridiculously overpowered - You could kite your opponent's models for an entire game, shooting every turn but never getting caught. That was an issue with past editions of the SBG which GW sought to balance in TH:AUJ with the -1 penalty for moving and shooting, and that was just for models that could only move half distance when shooting (3", 5" etc) nevermind models that can move a full 10" and still shoot.
A better version would be...
Quote:
Parthian shot: High Elf Scout Riders never suffer the -1 penalty to To Hit rolls when moving.
That way, they are still restricted to half movement (5") when shooting, so you are forced to sacrifice speed in order to shoot but you retain full accuracy, and your opponent still has a chance to catch them with careful maneuvering.
Besides, like I said you already have a suitable light cavalry for elves. Galadhrim Knights have:
-low armour (D4 without a shield)
-access to elf bows
-haves
horses that can move 12"-woodland creature rule (cavalry that can move at
full speed through woods!)
Sure, the Galadhrim Knight models aren't suitable for your needs, with all the armour that they wear and the armoured horses, but the profile & rules are.
I suggest converting some light elven cavalry from Riders of Rohan (Horses & riders' legs) and the plastic wood elf archers. Or maybe even Mirkwood Rangers. To represent the armour included in the profile, you could sculpt some light (leather) armour, leather jerkins, vambraces etc
Then use the Galadhrim Knight profile, purchasing only bows, not shields or elven blades.
In fact, talking about it now, I sorta want to do this myself, it sounds like it would be a really cool conversion.