I had a go at the chariot as well, and i see what you mean with the need for special rules. Anyway, here's my take:
Iron Hills War Chariot Pts: (don't know yet... 200?)
...........F ..S D A W C Dwarf 4/4+ .3 6 1 1 4 Chariot - ....6 9 - 3 -
Repeating Range Str Crossbow 24" .....5 May reroll misses
Unit consists of 1 Chariot and 3 Iron Hills Dwarf riders*. That Chariot has a move distance of 10” and a capacity of 3.
Wargear: Iron Hills Dwarf riders wear Dwarf armour and carry axes. For an additional cost two riders (the fighters*) may take the following: Throwing Weapons: 1 pt each Lances: 1 pt each
The Chariot is equipped with a Repeating Crossbow. For an additional cost it may be equipped with the following: Bladed Wheels: 10 pts Bladed wheels grant an extra two chariot attacks on the charge, allocated to any model in base contact by the controlling player.** Special Rules:
Mountain Dweller
*Three's a crew - the crew consists of one driver and two fighters, and should be appropriately modelled as such. When charging only the two fighters may make attacks, but when charged all crew members may fight. Furthermore, when allocating wounds the two fighters must be removed first, or marked to show they have been removed. When the driver is removed, remove the entire model from play. Finally, it takes one fighter to fire the Repeating Crossbow, and the other is free to use any Throwing Weapon if equipped. Thus, once the two fighters are removed the Repeating Crossbow may no longer be fired.
Battle Platform - the Chariot may move full distance and still fire it's Repeating Crossbow and/or throwing weapons without any penalties. Additionally, any model mounted on a Chariot may use two-handed weapons, unlike with other cavalry.
**Immense Weight - the Chariot follows the same rules as Monstrous Cavalry, though may not make Brutal Power Attacks, with the following exception. If the Chariot has charged and won the duel roll, it may opt to perform the Barge Brutal Power Attack, with the exception of moving D3+3" having done so. Alternatively, it makes a single S6 'chariot attack' on every enemy model in combat with it. A chariot never backs away if it loses a fight, as if it were defending a barrier.
Disembarking and Embarking - the Chariot follows the same rules for mounting cavalry, though the crew may never voluntarily disembark, even when under control of a spell or special rule. However, if there is space, any friendly model may embark onto the chariot, though may never replace the driver. Any non-crew models keep any wargear they originally had (but lose any shield or pike), though do not benefit from the 'Battle Platform' special rule.
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