All times are UTC


It is currently Sun Nov 24, 2024 2:13 am



Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Your hopes for new model stats/old model re work
PostPosted: Sun Sep 11, 2016 3:46 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Oct 04, 2013 6:28 am
Posts: 2446
Location: Chicago
I misjudged the base size.

I'm hoping the berserkers are like half trolls then but with lower fight.

Hopefully they're roughly....

Fight 4
Strength 5
Defense 6
Attacks 2
Wounds 1
Courage 4

Maybe around 13 points

Basically an Isengard berserker minus courage plus strength.

I'm honestly hoping for two wounds though...

_________________
BLACKHAWK 2010 2013 2015 DYNASTY


Last edited by LordoftheBrownRing on Fri Sep 16, 2016 6:52 pm, edited 2 times in total.
Top
  Profile  
Reply with quote  
 Post subject: Re: Your hopes for new model stats/old model re work
PostPosted: Sun Sep 11, 2016 9:11 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Feb 24, 2012 11:28 am
Posts: 1389
The orc berserkers? those stats seems a tiny bit 2 much....

What you call the gundabad orc berserkers do have heavy armour, but I dont think it doesnt justify D6 and much less 2 wounds...

If I could suggest to make em like feral that way I would make the following. (they aint uruk hai which is normally the strongest breed of orcs)


Gundabad Ferals:

move: 6"
F 3/-
S 5
D 5
A 2
W 1
C 3

wargear: pair of hand weapons

additional:
- two handed weapon
- flayed trophy

They would have as special rules:
Many blades (see hunter orcs)
Mark of Gundabad (Everytime you win a combat, roll 2 dices to wound instead of one for every 6s you rolled on to win duel rolls).
flayed trophy: gives +1 courage

Gundabad feral shaman:

move 6"
F 4
S 5
D 6
A 1
W 2
C 4

M/W/F
1/3/1


Wargear: pair of hand weapons

additional:
flayed trophy

Special rules:
Many blades (see hunter orcs)
Mark of Gundabad (Everytime you win a combat, roll 2 dices to wound instead of one for every 6s you rolled on to win duel rolls).
flayed trophy: gives +1 C

Magic:
Transfix: 12" 5+
Feral Mark: 6" 3+ (models within spell range that have mark of gundabad special rule, roll results are on 5s and 6s instead of just 6s).


Gundabad orc veteran:

move: 6"

F 3
S 4
D 5
A 1
W 1
C 3

wargear: hand weapon

additional:
- pike
- shield
- flayed trophy

special rules:
Gundabad phalax (can fight in ranks of 4 rather than 3 with pikes)
Mark of Gundabad
flayed trophy: gives +1 courage

Gundabad Veteran Captain:

move 6"
F 4
S 5
D 6
A 2
W 2
C 4

M/W/F
2/1/1


Wargear: hand weapon

additional:
- flayed trophy
- pike
- shield

special rules:
Gundabad phalax (can fight in ranks of 4 rather than 3 with pikes)
Mark of Gundabad
flayed trophy: gives +1 courage


Gundabad Fell bats (3 bats per base)

move 10"
F 2
S 2
D 4
A 3
W 3
C 2

wargear: teeth and claws
Flying swarm: Enemy models count as trapped if they lose any combat in which Gundabad Fell bats makes part of.



This is what I would do to gundabad faction to be released :P
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 55 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: