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 Post subject: Flying monsters
PostPosted: Fri Feb 10, 2017 2:44 pm 
Kinsman
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I was thinking of introducing a house special rule for all flying formations (monsters and bats), to do justice to the vertical dimension the flying creatures can take advantage of - a fact that's currently ignored by the Rules.

Something like (but it's only the first idea that came to my mind): each time a non-flying formations successfuly charges, the movement begins but it stops 1" away from the flying target; then the charging formation rolls a die: if it a 3+ is scored, then the charge movement is completed and fight occurs; otherwise it ends there.

What do you think? Do you have other suggestions?

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 Post subject: Re: Flying monsters
PostPosted: Fri Feb 10, 2017 5:46 pm 
Elven Elder
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The way flying works in the rules is to represent a situation by which a flying model lands each time it stops moving it lands and thus can be charged, otherwise the movement would be much more than just 12".

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 Post subject: Re: Flying monsters
PostPosted: Fri Feb 10, 2017 6:30 pm 
Kinsman
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True. But no flying beast stays grounded when threatened. WotR beasts should be allowed at least to try escaping a charge - not speaking of Mumak's stomping!

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 Post subject: Re: Flying monsters
PostPosted: Thu Feb 16, 2017 8:48 pm 
Elven Elder
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Well, maybe if you increase the points value of all flying models. Or find some other way to balance it.

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 Post subject: Re: Flying monsters
PostPosted: Thu Feb 16, 2017 9:54 pm 
Kinsman
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Yes, many things would change with such a special rule, thus the pricing as well.
But game mechanics is the first matter.

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