LOTRIsengard wrote:
So, you mean to say that I should take whichever nazgul it is that best fits my army's style, or complements what the army is missing? .
Good question. I wont be clear enough but it depends on your army. Some armies got punished very easily if you don't fill some holes in their structure (like magic, anti-hero, punch, high fight etc) and some others (rare) just need to exploit a good characteristic and spam it with all your troop selections (p.ex. fast models with a lot of Str). It is your choice, you must define your strategy and be very well aware of it while you play. This is what makes a good player. What suits to your army/playstyle you will only find it by experimenting on board.
Dikey wrote:
I believe that Khamul is better than the Knight if they are on foot or on horseback (the KoU on foot is actually pitiful), but I believe that on a Fellbeast the Knight has more freedom, considering that he doesn't have to wound to recover wil.
To tell you the truth, this is what I believe too, but I've discussed it in the past with some players that are in top positions in worldwide tournaments right now and almost everybody talked like that for Khamul's superiority. That's why I wrote it like "generally speaking". We may probably be correct too. KoU is a great threat undeniably.
Salattu wrote:
Answer: Consider the context. If enemy has F6, get knight of umbar. If a lot heroes, get dwimmer. If you need banner, then marshal. and so on.
You are correct but in most of the occasions you don't know what to expect. Then he should look up at his army for the context missing as I described above in the first paragraph.
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Conversation/Ideas over painting etc, can check here:
http://www.one-ring.co.uk/viewtopic.php?f=50&t=29455