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[ 7 posts ] |
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infinateremains
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Post subject: Re: Goblins 900 pts
Posted: Wed Aug 16, 2017 11:58 am
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Joined: Sun Jul 26, 2015 3:23 pm Posts: 180 Location: United Kingdom
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The only suggestions for this list is that you might be worth working in some bows into the moria list or maybe swap one of the shamans for a blackshield one to remove mounts as necessary (also makes up for the weakness of goblin town of no missile weapons.) I'd also suggest to swap the goblin scribe warband with that of the captains because it is more likely to sit at the back so does not require a full warband.
I would suggest to perhaps work in some prowlers to take advantage of two handed back stabbers because of the amount of possible traps but they are expensive so you will lose numbers.
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mr. dude
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Post subject: Re: Goblins 900 pts
Posted: Wed Aug 16, 2017 12:41 pm
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Kinsman |
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Joined: Sun Jul 13, 2008 11:37 pm Posts: 235
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What I've learned about Orc and Goblin shooting is that it pays for itself when you least expect it to. I once beat a warband of Mirkwood Rangers in a pure shootout thanks to the numbers advantage (granted it was Orc Trackers, not standard Orcs).
Another time, in a game of Domination, my opponent had one model on an objective that I couldn't reach on the last turn. I had two or three Orc Spearmen with Bows, all I could do was take a shot and pray, lo and behold the model dies and I win the game!
I'm not saying to bank on massed Goblin shooting or getting lucky with pot shots, but a couple of Bows here and there could give you the opportunity to take a shot or two per turn, and you never know what can happen.
Warg Marauders could be an interesting option. They don't wreak quite as much havoc as a Cave Troll, but they are still combat machines and as you said, they have bows
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infinateremains
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Post subject: Re: Goblins 900 pts
Posted: Wed Aug 16, 2017 1:26 pm
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Joined: Sun Jul 26, 2015 3:23 pm Posts: 180 Location: United Kingdom
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I think a couple of marauders could be a good shout, sure the troll gives a big hard hitting threat but I think marauders are on an equal threat level. It adds two terror causing, multi attack, multi wound cavalry models instead of a single target. It also frees up a couple more points for some more bodies.
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