Tanksie wrote:
Fun fact. Tom Bombadil is banned from our local tournament. Too much of a meme rather than a contributor.
He tends to be banned from my local tourneys as well, much to my disappointment because he's my favourite Good model to use.
Anyway, just used a few NoDG today. It was a 1000 point game, I had two Abyssal Knights and the Lingering Shadow (along with other Dol Guldur goodness: ie the Necromancer, Keeper of the Dungeon, Castellans, and a bunch of both kinds of Orcs).
First thing I noticed is that, if you're looking for a big choppy guy, Keeper of the Dungeon has to be your first pick. Heroic Strike is huge, it's the difference between a hero killer and an annoying distraction. The Nazgul don't have it which makes it harder to deal with heroes. They can be harder to kill, but if you're looking for something that can tie heroes up and annoy them, Castellans do it better. Having said that, The Abyssal Knights have Elven Blades. That's huge to have in your corner for Heroic Strike-offs.
So yeah, for pure combat, I would take the Keeper of the Dungeon before the Slayers of Men or the Dark Headsman. I'd probably take him ahead of the Witch King too.
As for the teleporty guys, I didn't get to make any huge plays with their abilities, but I was able to have one of the Abyssal Knights hold a flank for a little while until just before it crumbled, then teleport to the middle of the table to throw his weight around there. The real value looks like it's the flexibility of completely shifting where your heroes are going. You can pull them out of a dangerous situation relatively safely, or put them into a dangerous situation where they're needed (again, for the sudden Elven Blade).
I didn't get to do much with the Lingering Shadow. Spent a couple of turns trying to get in behind to attack a banner, but he does effectively have a 9" charge range, which is scary. He'd be fun to try in objective-capturing scenarios (this was Contest of Champions, so most of my plays were built around the Necromancer and making sure he gets his close combat kills/nullifying the opposing champion).