All times are UTC


It is currently Sat Nov 23, 2024 8:15 pm



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Playing with plaster
PostPosted: Tue Oct 08, 2019 8:14 pm 
Loremaster
Loremaster
Offline

Joined: Wed May 21, 2014 1:55 am
Posts: 1478
Location: Seattle,Washington USA
Had done this when I had left over curved pieces when I was doing the tower for my gondorian wall. Tree from a craft store for one of their holiday villages, stripped of foliage and dry brushed grey and white.

Image

Wanted to do something like this but needed less elfish columns.

Image

Used Hirst Arts mold 65 to do these columns.

Image

Went back to my goto mold 56 and built a floor

Image

Added new columns and arches (mold56 again)

Image

(as it is dryfitted, not all pieces align or made to fit)

Of course, what is a project without statues.

Image

A simpler one with just an entrance arch (column top is from mold 74)

Image

Without a floor

Image

Or maybe I'll just do a window or shelf piece.

Image

Not sure what I will do eventually, just was in a mood to play with plaster. Since not everything is glued down, will go into storage until I decide if I want to build something with the pieces.

_________________
"Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer."
Top
  Profile  
Reply with quote  
 Post subject: Re: Playing with plaster
PostPosted: Sun Oct 13, 2019 6:00 pm 
Craftsman
Craftsman
Offline

Joined: Tue Mar 14, 2017 5:38 pm
Posts: 255
Location: Chicago, IL
Wow, this is sensational work! I think the tree and statues would be amazing as a diorama or something along those lines. Obviously, it looks great as a courtyard piece without the arches as it becomes more playable that way. I think the arches without many statues would look fantastic as playable terrain as well. Your approach of not committing to any particular plan yet is a good one and I look forward to seeing the final product once you decide.

_________________
You can find me at: https://KuribosPainting.com/ and on Instagram @kuribospainting.
Top
  Profile  
Reply with quote  
 Post subject: Re: Playing with plaster
PostPosted: Tue Oct 15, 2019 5:45 pm 
Loremaster
Loremaster
Offline

Joined: Wed May 21, 2014 1:55 am
Posts: 1478
Location: Seattle,Washington USA
Kuribo, you are right, columns with statues do not make a very playable combination. If I did do a game situation, it would be the tree with a ring wall but no columns or statues. I just like arches and statues!

_________________
"Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer."
Top
  Profile  
Reply with quote  
 Post subject: Re: Playing with plaster
PostPosted: Sat Oct 19, 2019 4:03 am 
Kinsman
Kinsman
Offline

Joined: Wed Apr 10, 2019 4:17 am
Posts: 92
Good use of those molds to make dome interesting terrain ideas. Thanks for sharing. I’m a big fan of that ruined tower mold myself. Though I never thought of a tree in the middle. It’s nice. :)

Where are you getting all these statues from?!

_________________
--------------------------------------------------------
More LOTR content on my blog: https://tllw.blogspot.com/
Top
  Profile  
Reply with quote  
 Post subject: Re: Playing with plaster
PostPosted: Sat Oct 19, 2019 9:31 pm 
Loremaster
Loremaster
Offline

Joined: Wed May 21, 2014 1:55 am
Posts: 1478
Location: Seattle,Washington USA
Quote:
Where are you getting all these statues from?!


From buying too many Osgiliath ruin sets :-D

_________________
"Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer."
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: