Dr Grant wrote:
We also thought that was a bit odd when we first read it but it's definitely as written.
Personally I like it, it means there's an element of chance. If you call a heroic move your opponent can counter with one of his own and potentially neutralise it, if you call a heroic fight you may not kill all your opponents and so waste the Might, If you call a heroic strike you might roll poorly and not gain the advantage etc. If you could call heroic channelling after you cast the spell there is not risk, it automatically happens.
There's not actually any heroic action that guarantees you success and I think this ruling on heroic channelling simply ensures that it's in keeping with the other actions and that wizards need to think really carefully before channelling a spell. Adds a nice new tactical element to the game I think, as does heroic strike which I think is a wonderful edition to the game and really added a lot to the game I played the other day.
Hmm... I guess thats a fair point, though must admit most other times I choose to use might ,'it works'... the only times I see an uncertainty is usually when both sides call heroic move at same time in same vicinity, as both desperate to get in the charge, one side loses out...
So I guess its going to make easy to cast spells more likely to get channelled... whereas only the biggest heroes will be channelling tougher spells as they have the extra will or might point to back up the attempt... I guess that makes sense...
Dr Grant wrote:
Incidentally Scott I've spent a long time on your blog, it's really inspirational stuff (love the Moria scenery) and glad to see your embracing SBG again!
Thank you most kindly
I am a bit of a wargames butterfly and flit from period to period... but with the new movies releases I'm likely to stay focussed for the next 3 years or so on LOTR/Hobbit, so long as I can get some games with local players... or my son shows more interest and I can drag him off the computer...