Tezzy wrote:
I guess I just don't understand why Haldir's elves would be fight 6/2+? Haldir himself doesn't hit on a 2+ with his bow, in fact only a handful of unique heroes can. In a similar vein, Haldir is only wearing elven armor, not "heavy elven armor." The elves who Haldir brought were Galadrim, so we already have a profile for them.
Next, if you did want to come up with a house rule for them, they should have Woodland Creature, and the captain should be a hero. Not being a hero, he is utterly terrible since a Galadrim warrior with a banner is less than half the price as your captain.
The Uruk hero you made is similarly strange, as why would it need to be f6? I guess it is priced correctly, but its profile is way out of line with the rest of the Uruk heroes.
My largest issue however is legolas. For 160pts you get Legolas on horseback, who gets 5 attacks on the charge, can never be counter charged as he always goes before everyone else, and if he wins combat he gets 10 strikes, rerolling 1's...
Since Tauriel is already a very powerful hero, he and her together would be an incredible combination that just doesn't make sense. That's really my issue with all these profiles, they don't seem to make any sense with the rest of the profiles. Perhaps if all good models were buffed to appear as they are in the movies and books, but fitting into the SBG line now, these models do not.
Damn I just got owned. Well OK now I understand more. I didn't even think about the horse thing I just moved it over. And the elves well thranduil has elves that hit on 2+.
In general the elves were designed for a helms deep scenario where good guys have like 1000 pts bad guys 2000 or more
Oh well I tried. This was just a quick write up looking for more ideas. Now I know how to build profiles better.